mirror of https://github.com/zeldaret/oot.git
188 lines
4.8 KiB
C++
188 lines
4.8 KiB
C++
#include "Globals.h"
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#include <algorithm>
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#include "File.h"
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#include "Path.h"
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#include "tinyxml2.h"
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using namespace tinyxml2;
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using namespace std;
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Globals* Globals::Instance;
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Globals::Globals()
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{
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Instance = this;
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files = std::vector<ZFile*>();
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segments = std::vector<int32_t>();
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symbolMap = std::map<uint32_t, std::string>();
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segmentRefs = map<int32_t, string>();
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segmentRefFiles = map<int32_t, ZFile*>();
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game = ZGame::OOT_RETAIL;
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genSourceFile = true;
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testMode = false;
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profile = false;
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includeFilePrefix = false;
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useLegacyZDList = false;
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useExternalResources = true;
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lastScene = nullptr;
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verbosity = VERBOSITY_SILENT;
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}
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string Globals::FindSymbolSegRef(int32_t segNumber, uint32_t symbolAddress)
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{
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if (segmentRefs.find(segNumber) != segmentRefs.end())
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{
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if (segmentRefFiles.find(segNumber) == segmentRefFiles.end())
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{
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XMLDocument doc;
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string filePath = segmentRefs[segNumber];
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XMLError eResult = doc.LoadFile(filePath.c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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return "ERROR";
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XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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return "ERROR";
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// vector<ZFile*> files = vector<ZFile*>();
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for (XMLElement* child = root->FirstChildElement(); child != NULL;
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child = child->NextSiblingElement())
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{
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if (string(child->Name()) == "File")
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{
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ZFile* file = new ZFile(fileMode, child, "", "", "", "", true);
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file->GeneratePlaceholderDeclarations();
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segmentRefFiles[segNumber] = file;
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break;
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}
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}
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}
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return segmentRefFiles[segNumber]->GetDeclarationName(symbolAddress, "ERROR");
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}
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return "ERROR";
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}
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void Globals::ReadConfigFile(const std::string& configFilePath)
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{
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XMLDocument doc;
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XMLError eResult = doc.LoadFile(configFilePath.c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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{
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throw std::runtime_error("Error: Unable to read config file.");
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return;
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}
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XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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return;
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for (XMLElement* child = root->FirstChildElement(); child != NULL;
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child = child->NextSiblingElement())
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{
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if (string(child->Name()) == "SymbolMap")
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{
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string fileName = string(child->Attribute("File"));
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GenSymbolMap(Path::GetDirectoryName(configFilePath) + "/" + fileName);
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}
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else if (string(child->Name()) == "Segment")
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{
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string fileName = string(child->Attribute("File"));
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int32_t segNumber = child->IntAttribute("Number");
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segmentRefs[segNumber] = fileName;
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}
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else if (string(child->Name()) == "ActorList")
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{
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string fileName = string(child->Attribute("File"));
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) + "/" + fileName);
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for (std::string line : lines)
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cfg.actorList.push_back(StringHelper::Strip(line, "\r"));
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}
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else if (string(child->Name()) == "ObjectList")
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{
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string fileName = string(child->Attribute("File"));
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) + "/" + fileName);
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for (std::string line : lines)
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cfg.objectList.push_back(StringHelper::Strip(line, "\r"));
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}
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else if (string(child->Name()) == "TexturePool")
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{
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string fileName = string(child->Attribute("File"));
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ReadTexturePool(Path::GetDirectoryName(configFilePath) + "/" + fileName);
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}
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else if (string(child->Name()) == "BGConfig")
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{
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cfg.bgScreenWidth = child->IntAttribute("ScreenWidth", 320);
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cfg.bgScreenHeight = child->IntAttribute("ScreenHeight", 240);
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}
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}
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}
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void Globals::ReadTexturePool(const std::string& texturePoolXmlPath)
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{
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XMLDocument doc;
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XMLError eResult = doc.LoadFile(texturePoolXmlPath.c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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{
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fprintf(stderr, "Warning: Unable to read texture pool XML with error code %i\n", eResult);
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return;
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}
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XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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return;
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for (XMLElement* child = root->FirstChildElement(); child != NULL;
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child = child->NextSiblingElement())
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{
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if (string(child->Name()) == "Texture")
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{
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string crcStr = string(child->Attribute("CRC"));
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string texPath = string(child->Attribute("Path"));
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string texName = "";
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uint32_t crc = strtoul(crcStr.c_str(), NULL, 16);
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cfg.texturePool[crc].path = texPath;
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}
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}
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}
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void Globals::GenSymbolMap(const std::string& symbolMapPath)
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{
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auto symbolLines = File::ReadAllLines(symbolMapPath);
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for (std::string symbolLine : symbolLines)
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{
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auto split = StringHelper::Split(symbolLine, " ");
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uint32_t addr = strtoul(split[0].c_str(), NULL, 16);
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std::string symbolName = split[1];
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symbolMap[addr] = symbolName;
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}
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}
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void Globals::AddSegment(int32_t segment)
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{
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if (std::find(segments.begin(), segments.end(), segment) == segments.end())
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segments.push_back(segment);
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}
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bool Globals::HasSegment(int32_t segment)
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{
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return std::find(segments.begin(), segments.end(), segment) != segments.end();
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}
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