mirror of https://github.com/zeldaret/oot.git
* Introduce and use more enums and defines for equips and data involved in player drawing * `EQUIP_TYPE_`, `EQUIP_INV_`, `EQUIP_VALUE_` * Improve doc on ItemEquips/Inventory's `equipment` field * Run formatter * Add `PLAYER_MODELGROUPENTRY_*` for second index of `gPlayerModelTypes` * Name `PLAYER_MODELGROUPENTRY_*` from existing documentation * Partial doc on `PLAYER_MODELTYPE_*` * Some doc on `PLAYER_MODELGROUP_*` * Run formatter * Name and some doc/cleanup on the various player draw functions * Name symbols used for player position in pause menu * Name player override/post limb draw callbacks * `BOOTS_NORMAL` -> `BOOTS_KOKIRI` * `EQUIP_INV_SWORD_GIANTKNIFE` -> `EQUIP_INV_SWORD_BROKENGIANTKNIFE` * `currentSword` -> `currentSwordItem` to avoid confusion with `PlayerSword` enum * Make one constant more explicit * Document severe bug (not an issue by luck) * Some doc on `PLAYER_MODELTYPE_RH_FF` * Actually name most of `PlayerModelType` * Actually name most of `PlayerModelGroup` and improve comments * Make equipment in debug save data use equip enums * Name symbol for computing player's `bodyPartsPos` and fix struct access * Name right/left `HandType` symbols * Add `PlayerBodyPart` enum * Run formatter * Introduce defines for pause player render dimensions and cleanup viewport usage in pause drawing * Document `playerSegment` related usage * Run formatter * Revert player bodypart changes * Revert equips doc changes * Revert player model and anim data changes * Revert drawing-unrelated changes * Move `sTunicColors` tunic comments to after data |
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|---|---|---|
| .. | ||
| libc | ||
| tables | ||
| ultra64 | ||
| alignment.h | ||
| alloca.h | ||
| color.h | ||
| command_macros_base.h | ||
| fault.h | ||
| fp.h | ||
| functions.h | ||
| global.h | ||
| ichain.h | ||
| irqmgr.h | ||
| macro.inc | ||
| macros.h | ||
| message_data_fmt.h | ||
| message_data_static.h | ||
| padmgr.h | ||
| regs.h | ||
| segment_symbols.h | ||
| sequence.h | ||
| sfx.h | ||
| ultra64.h | ||
| unk.h | ||
| variables.h | ||
| vt.h | ||
| z64.h | ||
| z64actor.h | ||
| z64animation.h | ||
| z64audio.h | ||
| z64bgcheck.h | ||
| z64camera.h | ||
| z64collision_check.h | ||
| z64cutscene.h | ||
| z64cutscene_commands.h | ||
| z64dma.h | ||
| z64effect.h | ||
| z64elf_message.h | ||
| z64environment.h | ||
| z64interface.h | ||
| z64item.h | ||
| z64light.h | ||
| z64map_mark.h | ||
| z64math.h | ||
| z64object.h | ||
| z64player.h | ||
| z64save.h | ||
| z64scene.h | ||
| z64skin.h | ||
| z64transition.h | ||