| .. |
|
PreRender.c
|
Doc misc 1 (#1160)
|
2022-02-27 16:32:05 -05:00 |
|
TwoHeadArena.c
|
…
|
|
|
__osMalloc.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
|
__osMemmove.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
|
__osMemset.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
|
audioMgr.c
|
Message Queues, Threads, and surroundings cleanup (#1178)
|
2022-04-08 20:20:23 -04:00 |
|
audio_data.c
|
Audio Ocarina Documentation (#1026)
|
2022-05-09 18:59:23 +02:00 |
|
audio_effects.c
|
Minor data/ cleanups (#1025)
|
2021-11-23 21:07:48 -05:00 |
|
audio_heap.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
|
audio_init_params.c
|
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
|
2022-01-11 20:58:26 -05:00 |
|
audio_load.c
|
Audio Ocarina Documentation (#1026)
|
2022-05-09 18:59:23 +02:00 |
|
audio_playback.c
|
Document parts of audio (#1000)
|
2021-11-07 17:58:50 +01:00 |
|
audio_seqplayer.c
|
Audio Ocarina Documentation (#1026)
|
2022-05-09 18:59:23 +02:00 |
|
audio_sound_params.c
|
Fix/cleanup/rephrase miscellaneous stuff (#983)
|
2021-10-02 23:17:09 -04:00 |
|
audio_synthesis.c
|
Fix misc 6 (#1148)
|
2022-02-20 14:22:29 +01:00 |
|
code_800A9F30.c
|
…
|
|
|
code_800ACE70.c
|
…
|
|
|
code_800AD920.c
|
…
|
|
|
code_800BB0A0.c
|
Fix a few warnings (#998)
|
2021-10-11 16:16:43 -04:00 |
|
code_800C3C20.c
|
Document parts of audio (#1000)
|
2021-11-07 17:58:50 +01:00 |
|
code_800D2E30.c
|
Minor data/ cleanups (#1025)
|
2021-11-23 21:07:48 -05:00 |
|
code_800D31A0.c
|
Name one is-controller-valid symbol (#1060)
|
2021-12-07 09:17:48 -05:00 |
|
code_800E4FE0.c
|
Audio Ocarina Documentation (#1026)
|
2022-05-09 18:59:23 +02:00 |
|
code_800E6840.c
|
Documentation for fault.c and fault_drawer.c (#1106)
|
2022-02-02 16:43:34 -05:00 |
|
code_800EC960.c
|
Audio Ocarina Documentation (#1026)
|
2022-05-09 18:59:23 +02:00 |
|
code_800F7260.c
|
Name variables for Audio_PlaySoundGeneral (#1198)
|
2022-04-23 10:55:18 -04:00 |
|
code_800F9280.c
|
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
|
2022-01-11 20:58:26 -05:00 |
|
code_800FC620.c
|
Fix misc 12 (#1222)
|
2022-05-15 16:38:31 +02:00 |
|
code_800FCE80.c
|
Misc Cleanup 2 (#1007)
|
2021-11-30 18:40:42 -05:00 |
|
code_800FD970.c
|
Cleanup `clang-format off` (#1195)
|
2022-04-29 15:06:08 -04:00 |
|
code_8006C3A0.c
|
Fix misc 12 (#1222)
|
2022-05-15 16:38:31 +02:00 |
|
code_80097A00.c
|
Doc misc 5 (#1223)
|
2022-05-17 00:14:08 +02:00 |
|
code_800430A0.c
|
Use defines for actor flags (#873)
|
2021-12-05 19:11:38 -05:00 |
|
code_80043480.c
|
Various minor cleanups (#940)
|
2021-09-05 21:00:24 +09:00 |
|
code_80069420.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
|
db_camera.c
|
Angle cleanup - macros names (#1193)
|
2022-04-24 10:23:49 -04:00 |
|
debug_malloc.c
|
Fix/cleanup/rephrase miscellaneous stuff (#983)
|
2021-10-02 23:17:09 -04:00 |
|
fault.c
|
Fix misc 10 (#1208)
|
2022-04-30 08:33:28 -04:00 |
|
fault_drawer.c
|
Documentation for fault.c and fault_drawer.c (#1106)
|
2022-02-02 16:43:34 -05:00 |
|
flg_set.c
|
…
|
|
|
fmodf.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
|
game.c
|
More documentation for IrqMgr (#1144)
|
2022-03-13 19:22:14 -04:00 |
|
gamealloc.c
|
…
|
|
|
gfxprint.c
|
Improve gfxprint documentation and strings (#1028)
|
2021-11-28 08:48:17 -05:00 |
|
graph.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
irqmgr.c
|
Message Queues, Threads, and surroundings cleanup (#1178)
|
2022-04-08 20:20:23 -04:00 |
|
jpegdecoder.c
|
Misc Cleanup 2 (#1007)
|
2021-11-30 18:40:42 -05:00 |
|
jpegutils.c
|
Misc Cleanup 2 (#1007)
|
2021-11-30 18:40:42 -05:00 |
|
listalloc.c
|
…
|
|
|
loadfragment2.c
|
…
|
|
|
logseverity.c
|
…
|
|
|
main.c
|
Improve the state of handwritten assembly files (#865)
|
2022-05-01 01:03:22 +02:00 |
|
mempak.c
|
…
|
|
|
mtxuty-cvt.c
|
Misc Cleanup 2 (#1007)
|
2021-11-30 18:40:42 -05:00 |
|
padmgr.c
|
Message Queues, Threads, and surroundings cleanup (#1178)
|
2022-04-08 20:20:23 -04:00 |
|
padsetup.c
|
…
|
|
|
padutils.c
|
…
|
|
|
printutils.c
|
Add `va_end` and returns to variadic functions (#950)
|
2021-09-07 18:17:19 +02:00 |
|
rcp_utils.c
|
first pass (#1185)
|
2022-03-21 20:49:11 +01:00 |
|
relocation.c
|
…
|
|
|
sched.c
|
Message Queues, Threads, and surroundings cleanup (#1178)
|
2022-04-08 20:20:23 -04:00 |
|
shrink_window.c
|
…
|
|
|
sleep.c
|
…
|
|
|
speed_meter.c
|
Names for some view things (#1191)
|
2022-04-09 00:50:28 +02:00 |
|
sys_cfb.c
|
first pass (#1185)
|
2022-03-21 20:49:11 +01:00 |
|
sys_math.c
|
Angle cleanup - miscellaneous (#1159)
|
2022-04-03 14:32:18 -04:00 |
|
sys_math3d.c
|
Naming1 (#1113)
|
2022-03-10 21:21:46 +01:00 |
|
sys_math_atan.c
|
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
|
2022-03-19 20:16:33 -04:00 |
|
sys_matrix.c
|
Angle cleanup - macros names (#1193)
|
2022-04-24 10:23:49 -04:00 |
|
sys_ucode.c
|
Name rsp ucodes and surrounding cleanup (#1166)
|
2022-05-04 00:43:09 +02:00 |
|
system_malloc.c
|
Format all translation comments like `// "..."` (hopefully all of them) (#986)
|
2021-09-28 19:53:56 -04:00 |
|
title_setup.c
|
Cleanup translation comments (#924)
|
2021-09-04 15:33:19 +02:00 |
|
ucode_disas.c
|
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
|
2022-05-12 09:04:37 -04:00 |
|
z_DLF.c
|
Cleanup translation comments (#924)
|
2021-09-04 15:33:19 +02:00 |
|
z_actor.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_actor_dlftbls.c
|
Implement define tables for objects, actors and effect soft sprites (#906)
|
2021-08-29 21:24:32 -04:00 |
|
z_bgcheck.c
|
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
|
2022-05-12 09:04:37 -04:00 |
|
z_camera.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_camera_data.c
|
Document Parts of Camera Data (#1054)
|
2022-01-10 20:51:57 -05:00 |
|
z_cheap_proc.c
|
…
|
|
|
z_collision_btltbls.c
|
Cleanup translation comments (#924)
|
2021-09-04 15:33:19 +02:00 |
|
z_collision_check.c
|
Various minor cleanups (#1218)
|
2022-05-10 15:51:38 -04:00 |
|
z_common_data.c
|
Environment documentation pass (#1115)
|
2022-05-20 14:40:13 -04:00 |
|
z_construct.c
|
Audio Ocarina Documentation (#1026)
|
2022-05-09 18:59:23 +02:00 |
|
z_debug.c
|
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
|
2022-05-12 09:04:37 -04:00 |
|
z_debug_display.c
|
Fix misc 12 (#1222)
|
2022-05-15 16:38:31 +02:00 |
|
z_demo.c
|
Environment documentation pass (#1115)
|
2022-05-20 14:40:13 -04:00 |
|
z_draw.c
|
Document undocumented matrix functions (#955)
|
2022-01-11 00:28:01 +01:00 |
|
z_eff_blure.c
|
Doc misc 1 (#1160)
|
2022-02-27 16:32:05 -05:00 |
|
z_eff_shield_particle.c
|
Fix matrices documentation (#952)
|
2021-11-17 05:52:26 -05:00 |
|
z_eff_spark.c
|
Name the coordinate transformation matrices (#1042)
|
2021-11-30 18:52:16 -05:00 |
|
z_eff_ss_dead.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
z_effect.c
|
Add do whiles to all remaining gbi macros (#946)
|
2021-09-05 14:41:02 -04:00 |
|
z_effect_soft_sprite.c
|
Misc Cleanup 2 (#1007)
|
2021-11-30 18:40:42 -05:00 |
|
z_effect_soft_sprite_dlftbls.c
|
Implement define tables for objects, actors and effect soft sprites (#906)
|
2021-08-29 21:24:32 -04:00 |
|
z_effect_soft_sprite_old_init.c
|
Misc. doc/cleanup 5 (#1096)
|
2022-01-12 15:48:04 -05:00 |
|
z_elf_message.c
|
Doc equips usage (inventory, current and player-specific constants) (#1142)
|
2022-04-30 18:18:56 +02:00 |
|
z_en_a_keep.c
|
Cleanup `clang-format off` (#1195)
|
2022-04-29 15:06:08 -04:00 |
|
z_en_item00.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
z_face_reaction.c
|
Misc Cleanup 2 (#1007)
|
2021-11-30 18:40:42 -05:00 |
|
z_fbdemo.c
|
…
|
|
|
z_fbdemo_circle.c
|
Fix misc 11 (#1209)
|
2022-05-04 21:25:26 +02:00 |
|
z_fbdemo_fade.c
|
Cleanup `pad`'s in z_scene_table.c (#1215)
|
2022-05-07 16:10:06 +02:00 |
|
z_fbdemo_triforce.c
|
Remove THIS macro (#1047)
|
2021-12-04 11:33:00 -05:00 |
|
z_fbdemo_wipe1.c
|
Cleanup `pad`'s in z_scene_table.c (#1215)
|
2022-05-07 16:10:06 +02:00 |
|
z_fcurve_data.c
|
Document SkelCurve system (#1192)
|
2022-05-20 02:27:54 -04:00 |
|
z_fcurve_data_skelanime.c
|
Document SkelCurve system (#1192)
|
2022-05-20 02:27:54 -04:00 |
|
z_frame_advance.c
|
Decompile z_kankyo (#956)
|
2021-09-20 12:51:35 -04:00 |
|
z_game_dlftbls.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
z_game_over.c
|
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `eventInf`) (#1094)
|
2022-04-29 14:19:48 -04:00 |
|
z_horse.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
z_jpeg.c
|
Name rsp ucodes and surrounding cleanup (#1166)
|
2022-05-04 00:43:09 +02:00 |
|
z_kaleido_manager.c
|
first pass (#1185)
|
2022-03-21 20:49:11 +01:00 |
|
z_kaleido_scope_call.c
|
first pass (#1185)
|
2022-03-21 20:49:11 +01:00 |
|
z_kaleido_setup.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
z_kanfont.c
|
z_message_PAL, message_data_static and surrounding doc (#996)
|
2021-11-22 20:20:30 -05:00 |
|
z_kankyo.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_lib.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
|
z_lifemeter.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
z_lights.c
|
Environment documentation pass (#1115)
|
2022-05-20 14:40:13 -04:00 |
|
z_malloc.c
|
first pass (#1185)
|
2022-03-21 20:49:11 +01:00 |
|
z_map_data.c
|
Various minor cleanups (#1218)
|
2022-05-10 15:51:38 -04:00 |
|
z_map_exp.c
|
Document `eventChkInf` usage of freed carpenters flags (#1210)
|
2022-05-20 19:54:47 +02:00 |
|
z_map_mark.c
|
Run formatter (#1139)
|
2022-02-13 00:29:48 +01:00 |
|
z_message_PAL.c
|
Document Sub-Cameras (#989)
|
2022-05-12 20:35:31 +02:00 |
|
z_moji.c
|
Improve gfxprint documentation and strings (#1028)
|
2021-11-28 08:48:17 -05:00 |
|
z_msgevent.c
|
Message Queues, Threads, and surroundings cleanup (#1178)
|
2022-04-08 20:20:23 -04:00 |
|
z_olib.c
|
Angle cleanup - macros names (#1193)
|
2022-04-24 10:23:49 -04:00 |
|
z_onepointdemo.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
z_onepointdemo_data.c
|
…
|
|
|
z_parameter.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_path.c
|
Angle cleanup - macros names (#1193)
|
2022-04-24 10:23:49 -04:00 |
|
z_play.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_player_call.c
|
Use defines for actor flags (#873)
|
2021-12-05 19:11:38 -05:00 |
|
z_player_lib.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_prenmi.c
|
…
|
|
|
z_prenmi_buff.c
|
…
|
|
|
z_quake.c
|
Document Sub-Cameras (#989)
|
2022-05-12 20:35:31 +02:00 |
|
z_rcp.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_room.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_sample.c
|
Gameplay_ -> Play_ and this (#1229)
|
2022-05-18 00:41:50 +02:00 |
|
z_scene.c
|
Documentation pass on scene/room commands (#1226)
|
2022-05-21 08:54:51 -04:00 |
|
z_scene_table.c
|
Environment documentation pass (#1115)
|
2022-05-20 14:40:13 -04:00 |
|
z_skelanime.c
|
Fix misc 6 (#1148)
|
2022-02-20 14:22:29 +01:00 |
|
z_skin.c
|
Small Skin system documentation pass (#1017)
|
2022-01-12 18:00:28 -05:00 |
|
z_skin_awb.c
|
Fix misc 9 (#1183)
|
2022-04-03 18:33:50 -04:00 |
|
z_skin_matrix.c
|
Document undocumented matrix functions (#955)
|
2022-01-11 00:28:01 +01:00 |
|
z_sound_source.c
|
Name variables for Audio_PlaySoundGeneral (#1198)
|
2022-04-23 10:55:18 -04:00 |
|
z_sram.c
|
Environment documentation pass (#1115)
|
2022-05-20 14:40:13 -04:00 |
|
z_ss_sram.c
|
Message Queues, Threads, and surroundings cleanup (#1178)
|
2022-04-08 20:20:23 -04:00 |
|
z_view.c
|
Memstuff (#1164)
|
2022-05-02 00:06:35 +02:00 |
|
z_vimode.c
|
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
|
2022-05-12 09:04:37 -04:00 |
|
z_vismono.c
|
Document vismono (#1107)
|
2022-02-27 16:21:26 -05:00 |
|
z_vr_box.c
|
Environment documentation pass (#1115)
|
2022-05-20 14:40:13 -04:00 |
|
z_vr_box_draw.c
|
Decomp the remaining functions in vr_box and import its data (#917)
|
2021-09-21 04:48:43 -04:00 |