oot/assets/xml/objects/object_torch2.xml

107 lines
5.9 KiB
XML

<Root>
<File Name="object_torch2" Segment="6">
<!-- Dark Link's skeleton -->
<Skeleton Name="gDarkLinkSkel" Type="Flex" LimbType="LOD" Offset="0x4764"/>
<!-- Unused Content -->
<!-- Dark Link DLists -->
<DList Name="sDarkLinkSheathDL" Offset="0x3748"/>
<Array Name="object_torch2_Vtx_000000" Count="21" Offset="0x0">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000150" Count="27" Offset="0x150">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000300" Count="34" Offset="0x300">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000520" Count="21" Offset="0x520">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000670" Count="27" Offset="0x670">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000820" Count="34" Offset="0x820">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000A40" Count="20" Offset="0xA40">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000B80" Count="21" Offset="0xB80">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_000CD0" Count="101" Offset="0xCD0">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_001320" Count="142" Offset="0x1320">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_001C00" Count="31" Offset="0x1C00">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_001DF0" Count="27" Offset="0x1DF0">
<Vtx/>
</Array>
<Array Name="sDarkLinkSheathVtx" Count="28" Offset="0x1FA0">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002160" Count="79" Offset="0x2160">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002650" Count="32" Offset="0x2650">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002850" Count="27" Offset="0x2850">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002A00" Count="21" Offset="0x2A00">
<Vtx/>
</Array>
<Array Name="object_torch2_Vtx_002B50" Count="8" Offset="0x2B50">
<Vtx/>
</Array>
<DList Name="object_torch2_002BD0_DL" Offset="0x2BD0"/>
<DList Name="object_torch2_002CD0_DL" Offset="0x2CD0"/>
<DList Name="object_torch2_002E10_DL" Offset="0x2E10"/>
<DList Name="object_torch2_002F38_DL" Offset="0x2F38"/>
<DList Name="object_torch2_003030_DL" Offset="0x3030"/>
<DList Name="object_torch2_003178_DL" Offset="0x3178"/>
<DList Name="object_torch2_0032A0_DL" Offset="0x32A0"/>
<DList Name="object_torch2_003398_DL" Offset="0x3398"/>
<DList Name="object_torch2_003490_DL" Offset="0x3490"/>
<DList Name="object_torch2_003820_DL" Offset="0x3820"/>
<DList Name="object_torch2_0038D0_DL" Offset="0x38D0"/>
<DList Name="object_torch2_0039E8_DL" Offset="0x39E8"/>
<DList Name="object_torch2_003B08_DL" Offset="0x3B08"/>
<DList Name="object_torch2_003C10_DL" Offset="0x3C10"/>
<DList Name="object_torch2_003D70_DL" Offset="0x3D70"/>
<DList Name="object_torch2_003E90_DL" Offset="0x3E90"/>
<DList Name="object_torch2_003F98_DL" Offset="0x3F98"/>
<Texture Name="object_torch2_0041C0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x41C0"/>
<Texture Name="object_torch2_0043C0_Tex" Format="ia16" Width="16" Height="16" Offset="0x43C0"/>
<Limb Name="object_torch2_0045C0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0045C0" Offset="0x45C0"/>
<Limb Name="object_torch2_0045D0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0045D0" Offset="0x45D0"/>
<Limb Name="object_torch2_0045E0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0045E0" Offset="0x45E0"/>
<Limb Name="object_torch2_0045F0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0045F0" Offset="0x45F0"/>
<Limb Name="object_torch2_004600_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004600" Offset="0x4600"/>
<Limb Name="object_torch2_004610_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004610" Offset="0x4610"/>
<Limb Name="object_torch2_004620_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004620" Offset="0x4620"/>
<Limb Name="object_torch2_004630_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004630" Offset="0x4630"/>
<Limb Name="object_torch2_004640_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004640" Offset="0x4640"/>
<Limb Name="object_torch2_004650_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004650" Offset="0x4650"/>
<Limb Name="object_torch2_004660_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004660" Offset="0x4660"/>
<Limb Name="object_torch2_004670_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004670" Offset="0x4670"/>
<Limb Name="object_torch2_004680_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004680" Offset="0x4680"/>
<Limb Name="object_torch2_004690_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004690" Offset="0x4690"/>
<Limb Name="object_torch2_0046A0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0046A0" Offset="0x46A0"/>
<Limb Name="object_torch2_0046B0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0046B0" Offset="0x46B0"/>
<Limb Name="object_torch2_0046C0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0046C0" Offset="0x46C0"/>
<Limb Name="object_torch2_0046D0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0046D0" Offset="0x46D0"/>
<Limb Name="object_torch2_0046E0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0046E0" Offset="0x46E0"/>
<Limb Name="object_torch2_0046F0_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_0046F0" Offset="0x46F0"/>
<Limb Name="object_torch2_004700_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_TORCH2_004700" Offset="0x4700"/>
</File>
</Root>