mirror of https://github.com/zeldaret/oot.git
68 lines
3.7 KiB
XML
68 lines
3.7 KiB
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_ydan_objects" Segment="6">
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<Texture Name="gYdanDoor1Tex" Format="rgba16" Width="32" Height="64" Offset="0x2800"/>
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<Texture Name="gYdanWebTex" Format="ia16" Width="32" Height="64" Offset="0x1000"/>
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<Texture Name="gYdanHasiFloatingBlockSideTex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="gYdanHasiFloatingBlockBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
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<Texture Name="gYdanUnused1Tex" Format="ci8" Width="32" Height="64" Offset="0x6BC8" TlutOffset="0x69C0"/>
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<Texture Name="gYdanHasi2TLUT" Format="rgba16" Width="16" Height="16" Offset="0x69C0"/>
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<Blob Name="object_ydan_objects_006BC0_Blob" Size="0x8" Offset="0x6BC0"/>
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<Texture Name="gYdanHasi3BlocksTopTex" Format="ci8" Width="32" Height="64" Offset="0x3AF8" TlutOffset="0x38F0"/>
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<Texture Name="gYdanTLUT_38F0" Format="rgba16" Width="16" Height="16" Offset="0x38F0"/> <!--3Blocks Palette?-->
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<Blob Name="object_ydan_objects_003AF0_Blob" Size="0x8" Offset="0x3AF0"/>
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<Texture Name="gYdanHasi3BlocksSideTex" Format="ci8" Width="32" Height="64" Offset="0x42F8" TlutOffset="0x38F0"/>
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<Texture Name="gYdanHasiWaterTex" Format="ci8" Width="32" Height="32" Offset="0x5950" TlutOffset="0x57B0"/>
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<Texture Name="gYdanHasiWaterTLUT" Format="rgba16" Width="208" Height="1" Offset="0x57B0"/>
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<Texture Name="gYdanMarutaUnused1Tex" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
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<Texture Name="gYdanMarutaUnused2Tex" Format="ci8" Width="32" Height="64" Offset="0x79D8" TlutOffset="0x77D0"/>
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<Texture Name="gYdanMaruta1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
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<Blob Name="object_ydan_objects_0079D0_Blob" Size="0x8" Offset="0x79D0"/>
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<Array Name="gDTUnknownWebVtx" Count="5" Offset="0x3800">
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<Vtx/>
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</Array>
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<DList Name="gDTUnknownWebDL" Offset="0x3850"/>
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<Array Name="gDTRisingPlatformsVtx" Count="82" Offset="0x4AF8">
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<Vtx/>
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</Array>
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<DList Name="gDTRisingPlatformsDL" Offset="0x5018"/>
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<Array Name="gDTWaterPlaneVtx" Count="9" Offset="0x5D50">
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<Vtx/>
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</Array>
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<DList Name="gDTWaterPlaneDL" Offset="0x5DE0"/>
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<Array Name="gDTWebWallVtx" Count="6" Offset="0x5EE0">
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<Vtx/>
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</Array>
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<DList Name="gDTWebWallDL" Offset="0x5F40"/>
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<Array Name="gDTWebFloorVtx" Count="19" Offset="0x6080">
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<Vtx/>
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</Array>
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<DList Name="gDTWebFloorDL" Offset="0x61B0"/>
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<Array Name="gDTFallingLadderVtx" Count="14" Offset="0x6490">
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<Vtx/>
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</Array>
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<DList Name="gDTFallingLadderDL" Offset="0x6570"/>
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<Array Name="gDTDungeonDoor1Vtx" Count="12" Offset="0x66E0">
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<Vtx/>
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</Array>
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<DList Name="gDTDungeonDoor1DL" Offset="0x67A0"/>
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<Array Name="gDTDungeonDoor2Vtx" Count="12" Offset="0x6850">
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<Vtx/>
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</Array>
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<DList Name="gDTDungeonDoor2DL" Offset="0x6910"/>
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<Array Name="gDTSlidingPlatformVtx" Count="20" Offset="0x73C8">
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<Vtx/>
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</Array>
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<DList Name="gDTSlidingPlatformDL" Offset="0x7508"/>
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<Array Name="gDTRollingSpikeTrapVtx" Count="187" Offset="0x81D8">
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<Vtx/>
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</Array>
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<DList Name="gDTRollingSpikeTrapDL" Offset="0x8D88"/>
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<Collision Name="gDTRisingPlatformsCol" Offset="0x5780"/>
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<Collision Name="gDTWebWallCol" Offset="0x6050"/>
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<Collision Name="gDTWebFloorCol" Offset="0x6460"/>
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<Collision Name="gDTFallingLadderCol" Offset="0x66A8"/>
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<Collision Name="gDTSlidingPlatformCol" Offset="0x7798"/>
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</File>
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</Root>
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