oot/src/code/z_player_call.c

59 lines
2.0 KiB
C

#include "global.h"
#define FLAGS 0x06000035
void (*sPlayerCallInitFunc)(Actor* thisx, GlobalContext* globalCtx);
void (*sPlayerCallDestroyFunc)(Actor* thisx, GlobalContext* globalCtx);
void (*sPlayerCallUpdateFunc)(Actor* thisx, GlobalContext* globalCtx);
void (*sPlayerCallDrawFunc)(Actor* thisx, GlobalContext* globalCtx);
void PlayerCall_Init(Actor* thisx, GlobalContext* globalCtx);
void PlayerCall_Destroy(Actor* thisx, GlobalContext* globalCtx);
void PlayerCall_Update(Actor* thisx, GlobalContext* globalCtx);
void PlayerCall_Draw(Actor* thisx, GlobalContext* globalCtx);
void Player_Init(Actor* thisx, GlobalContext* globalCtx);
void Player_Destroy(Actor* thisx, GlobalContext* globalCtx);
void Player_Update(Actor* thisx, GlobalContext* globalCtx);
void Player_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Player_InitVars = {
ACTOR_PLAYER,
ACTORCAT_PLAYER,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(Player),
(ActorFunc)PlayerCall_Init,
(ActorFunc)PlayerCall_Destroy,
(ActorFunc)PlayerCall_Update,
(ActorFunc)PlayerCall_Draw,
};
void PlayerCall_InitFuncPtrs(void) {
sPlayerCallInitFunc = KaleidoManager_GetRamAddr(Player_Init);
sPlayerCallDestroyFunc = KaleidoManager_GetRamAddr(Player_Destroy);
sPlayerCallUpdateFunc = KaleidoManager_GetRamAddr(Player_Update);
sPlayerCallDrawFunc = KaleidoManager_GetRamAddr(Player_Draw);
}
void PlayerCall_Init(Actor* thisx, GlobalContext* globalCtx) {
KaleidoScopeCall_LoadPlayer();
PlayerCall_InitFuncPtrs();
sPlayerCallInitFunc(thisx, globalCtx);
}
void PlayerCall_Destroy(Actor* thisx, GlobalContext* globalCtx) {
KaleidoScopeCall_LoadPlayer();
sPlayerCallDestroyFunc(thisx, globalCtx);
}
void PlayerCall_Update(Actor* thisx, GlobalContext* globalCtx) {
KaleidoScopeCall_LoadPlayer();
sPlayerCallUpdateFunc(thisx, globalCtx);
}
void PlayerCall_Draw(Actor* thisx, GlobalContext* globalCtx) {
KaleidoScopeCall_LoadPlayer();
sPlayerCallDrawFunc(thisx, globalCtx);
}