oot/include/z64.h

20 lines
475 B
C

#ifndef Z64_H
#define Z64_H
// TODO: This file still exists ONLY to provide neccesary headers to extracted assets.
// After assets are modified to include the headers they need directly, delete this file.
#include "gfx.h"
#include "sequence.h"
#include "sys_matrix.h"
#include "ultra64.h"
#include "z64play.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "z64curve.h"
#include "z64skin.h"
#include "z64player.h"
#include "z64ocarina.h"
#endif