..
libc
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
tables
…
ultra64
Define OOT_DEBUG=0 in retail builds ( #1658 )
2024-01-30 13:54:38 -05:00
alignment.h
…
attributes.h
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
audiomgr.h
Documentation for audio_thread_manager.c ( #1562 )
2023-11-30 16:22:30 -05:00
boot.h
…
color.h
…
command_macros_base.h
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fault.h
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
functions.h
Define OOT_DEBUG=0 in retail builds ( #1658 )
2024-01-30 13:54:38 -05:00
gfx.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
gfxprint.h
…
global.h
…
ichain.h
…
irqmgr.h
…
jpeg.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
macro.inc
Set up disassembly for gc-eu-mq ( #1613 )
2024-01-28 18:09:03 +01:00
macros.h
Define OOT_DEBUG=0 in retail builds ( #1658 )
2024-01-30 13:54:38 -05:00
mempak.h
…
message_data_fmt.h
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
message_data_static.h
…
padmgr.h
…
prerender.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
quake.h
…
regs.h
Documentation for audio_thread_manager.c ( #1562 )
2023-11-30 16:22:30 -05:00
rumble.h
…
sched.h
…
segment_symbols.h
…
seqcmd.h
…
sequence.h
…
sfx.h
Audio retail OK ( #1650 )
2024-01-30 18:24:13 -05:00
speedmeter.h
Speedmeter Small cleanup ( #1554 )
2023-09-25 06:29:15 -04:00
terminal.h
…
tha.h
…
thga.h
…
ultra64.h
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
unk.h
…
variables.h
Fix gamestate overlay table size declaration ( #1555 )
2023-09-26 08:40:55 -04:00
z64.h
Match yaz0.c ( #1660 )
2024-01-29 18:14:30 -05:00
z64actor.h
Define OOT_DEBUG=0 in retail builds ( #1658 )
2024-01-30 13:54:38 -05:00
z64animation.h
Placeholder names for skelanime moveflags ( #1489 )
2023-08-15 22:23:53 +02:00
z64animation_legacy.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64audio.h
Documentation for audio_thread_manager.c ( #1562 )
2023-11-30 16:22:30 -05:00
z64bgcheck.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64camera.h
More Camera Flags ( #1453 )
2023-11-19 02:17:32 +01:00
z64collision_check.h
Cleanup `z_collision_check` 1 ( #1427 )
2024-01-11 10:30:47 -05:00
z64curve.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64cutscene.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64cutscene_commands.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64dma.h
Create debug macros for common functions ( #1597 )
2024-01-09 07:59:03 -05:00
z64effect.h
Doc/Cleanup pass on object handling ( #1227 )
2023-09-19 14:10:12 -04:00
z64environment.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64game.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64interface.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64item.h
Rename "ITEM_LAST_USED" ( #1572 )
2023-11-07 14:11:59 -05:00
z64light.h
…
z64map_mark.h
…
z64math.h
…
z64message.h
Introduce Face Reaction Enum ( #1586 )
2024-01-08 17:17:22 -05:00
z64object.h
Doc/Cleanup pass on object handling ( #1227 )
2023-09-19 14:10:12 -04:00
z64ocarina.h
…
z64pause.h
Name the main pause state and add placeholder enum for main (sub)states ( #1551 )
2023-09-22 14:48:09 -04:00
z64player.h
name shock and burn functions ( #1594 )
2023-12-15 08:53:51 -05:00
z64quest_hint_commands.h
…
z64save.h
z_demo retail code matched ( #1655 )
2024-01-30 18:52:04 -05:00
z64scene.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64skin.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64skybox.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64sram.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64transition.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64transition_instances.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64view.h
…
z64vis.h
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
2023-09-16 17:16:58 -04:00