oot/include
playerskel 32e66c2da8
document most navi enemies as enum type (#1110)
* document most navi enemies as enum type

* enum value auto increments, add enemy default for 0

* also define and comment navi enemy tektite blue

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* apply navi enemy updates accepted so far

* update names

* review

* review

* freezzard -> freezard

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-04-18 18:23:12 -04:00
..
libc Angle cleanup - `DEG_TO_RAD` (#1157) 2022-03-20 19:33:29 -04:00
tables Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
ultra64 Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
alignment.h Force required alignment on DMA related stuff (#1135) 2022-02-11 18:23:57 -05:00
alloca.h
color.h
command_macros_base.h
fault.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
fp.h
functions.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
global.h
ichain.h Use `__builtin_offsetof` for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
macro.inc
macros.h Use `__builtin_offsetof` for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
message_data_fmt.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
message_data_static.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
padmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
regs.h
segment_symbols.h Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
sequence.h
sfx.h
ultra64.h
unk.h
variables.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
vt.h More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
z64.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
z64actor.h document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
z64animation.h Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
z64audio.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
z64bgcheck.h
z64camera.h Document Distortions from z_camera and z_view (#1102) 2022-02-20 18:35:53 -05:00
z64collision_check.h Small collision_check improvements (#1172) 2022-03-20 00:33:47 +01:00
z64cutscene.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64cutscene_commands.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64dma.h
z64effect.h
z64elf_message.h
z64environment.h
z64interface.h
z64item.h
z64light.h
z64map_mark.h
z64math.h Angle cleanup - miscellaneous (#1159) 2022-04-03 14:32:18 -04:00
z64object.h
z64player.h Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103) 2022-04-04 00:06:25 +02:00
z64save.h Naming1 (#1113) 2022-03-10 21:21:46 +01:00
z64scene.h Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
z64skin.h
z64transition.h