mirror of https://github.com/zeldaret/oot.git
22 lines
1.0 KiB
XML
22 lines
1.0 KiB
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_trap" Segment="6">
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<Texture Name="gSlidingBladeTrapTex_0000" Format="i8" Width="32" Height="32" Offset="0x0000"/>
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<Texture Name="gSlidingBladeTrapBoltsTex" Format="i8" Width="32" Height="32" Offset="0x0400"/>
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<Texture Name="gSlidingBladeTrapGradientTex" Format="i8" Width="32" Height="32" Offset="0x0800"/>
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<Texture Name="gLandmineBillboardTex" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
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<Array Name="gSlidingBladeTrapVtx" Count="128" Offset="0xC00">
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<Vtx/>
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</Array>
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<DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
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<DList Name="gLandmineBillboardDL" Offset="0x1630"/>
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<Array Name="gLandmineBillboardVtx" Count="4" Offset="0x16C8">
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<Vtx/>
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</Array>
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<DList Name="gUnusedSpikeDL" Offset="0x1710"/>
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<Array Name="gUnusedSpikeVtx" Count="54" Offset="0x1878">
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<Vtx/>
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</Array>
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</File>
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</Root>
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