oot/assets/xml/objects/object_trap.xml

22 lines
1.0 KiB
XML

<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_trap" Segment="6">
<Texture Name="gSlidingBladeTrapTex_0000" Format="i8" Width="32" Height="32" Offset="0x0000"/>
<Texture Name="gSlidingBladeTrapBoltsTex" Format="i8" Width="32" Height="32" Offset="0x0400"/>
<Texture Name="gSlidingBladeTrapGradientTex" Format="i8" Width="32" Height="32" Offset="0x0800"/>
<Texture Name="gLandmineBillboardTex" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
<Array Name="gSlidingBladeTrapVtx" Count="128" Offset="0xC00">
<Vtx/>
</Array>
<DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
<DList Name="gLandmineBillboardDL" Offset="0x1630"/>
<Array Name="gLandmineBillboardVtx" Count="4" Offset="0x16C8">
<Vtx/>
</Array>
<DList Name="gUnusedSpikeDL" Offset="0x1710"/>
<Array Name="gUnusedSpikeVtx" Count="54" Offset="0x1878">
<Vtx/>
</Array>
</File>
</Root>