oot/src/code/z_draw.c

845 lines
38 KiB
C

#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "draw.h"
#include "play_state.h"
#include "assets/objects/object_gi_key/object_gi_key.h"
#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
#include "assets/objects/object_gi_melody/object_gi_melody.h"
#include "assets/objects/object_gi_heart/object_gi_heart.h"
#include "assets/objects/object_gi_compass/object_gi_compass.h"
#include "assets/objects/object_gi_bosskey/object_gi_bosskey.h"
#include "assets/objects/object_gi_medal/object_gi_medal.h"
#include "assets/objects/object_gi_nuts/object_gi_nuts.h"
#include "assets/objects/object_gi_hearts/object_gi_hearts.h"
#include "assets/objects/object_gi_arrowcase/object_gi_arrowcase.h"
#include "assets/objects/object_gi_bombpouch/object_gi_bombpouch.h"
#include "assets/objects/object_gi_bottle/object_gi_bottle.h"
#include "assets/objects/object_gi_stick/object_gi_stick.h"
#include "assets/objects/object_gi_map/object_gi_map.h"
#include "assets/objects/object_gi_shield_1/object_gi_shield_1.h"
#include "assets/objects/object_gi_magicpot/object_gi_magicpot.h"
#include "assets/objects/object_gi_bomb_1/object_gi_bomb_1.h"
#include "assets/objects/object_gi_purse/object_gi_purse.h"
#include "assets/objects/object_gi_gerudo/object_gi_gerudo.h"
#include "assets/objects/object_gi_arrow/object_gi_arrow.h"
#include "assets/objects/object_gi_bomb_2/object_gi_bomb_2.h"
#include "assets/objects/object_gi_egg/object_gi_egg.h"
#include "assets/objects/object_gi_scale/object_gi_scale.h"
#include "assets/objects/object_gi_shield_2/object_gi_shield_2.h"
#include "assets/objects/object_gi_hookshot/object_gi_hookshot.h"
#include "assets/objects/object_gi_ocarina/object_gi_ocarina.h"
#include "assets/objects/object_gi_milk/object_gi_milk.h"
#include "assets/objects/object_gi_pachinko/object_gi_pachinko.h"
#include "assets/objects/object_gi_boomerang/object_gi_boomerang.h"
#include "assets/objects/object_gi_bow/object_gi_bow.h"
#include "assets/objects/object_gi_glasses/object_gi_glasses.h"
#include "assets/objects/object_gi_liquid/object_gi_liquid.h"
#include "assets/objects/object_gi_shield_3/object_gi_shield_3.h"
#include "assets/objects/object_gi_letter/object_gi_letter.h"
#include "assets/objects/object_gi_clothes/object_gi_clothes.h"
#include "assets/objects/object_gi_bean/object_gi_bean.h"
#include "assets/objects/object_gi_fish/object_gi_fish.h"
#include "assets/objects/object_gi_saw/object_gi_saw.h"
#include "assets/objects/object_gi_hammer/object_gi_hammer.h"
#include "assets/objects/object_gi_grass/object_gi_grass.h"
#include "assets/objects/object_gi_longsword/object_gi_longsword.h"
#include "assets/objects/object_gi_niwatori/object_gi_niwatori.h"
#include "assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.h"
#include "assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.h"
#include "assets/objects/object_gi_boots_2/object_gi_boots_2.h"
#include "assets/objects/object_gi_seed/object_gi_seed.h"
#include "assets/objects/object_gi_gloves/object_gi_gloves.h"
#include "assets/objects/object_gi_coin/object_gi_coin.h"
#include "assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h"
#include "assets/objects/object_gi_redead_mask/object_gi_redead_mask.h"
#include "assets/objects/object_gi_skj_mask/object_gi_skj_mask.h"
#include "assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.h"
#include "assets/objects/object_gi_truth_mask/object_gi_truth_mask.h"
#include "assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.h"
#include "assets/objects/object_gi_powder/object_gi_powder.h"
#include "assets/objects/object_gi_mushroom/object_gi_mushroom.h"
#include "assets/objects/object_gi_ticketstone/object_gi_ticketstone.h"
#include "assets/objects/object_gi_brokensword/object_gi_brokensword.h"
#include "assets/objects/object_gi_prescription/object_gi_prescription.h"
#include "assets/objects/object_gi_bracelet/object_gi_bracelet.h"
#include "assets/objects/object_gi_soldout/object_gi_soldout.h"
#include "assets/objects/object_gi_frog/object_gi_frog.h"
#include "assets/objects/object_gi_golonmask/object_gi_golonmask.h"
#include "assets/objects/object_gi_zoramask/object_gi_zoramask.h"
#include "assets/objects/object_gi_gerudomask/object_gi_gerudomask.h"
#include "assets/objects/object_gi_hoverboots/object_gi_hoverboots.h"
#include "assets/objects/object_gi_m_arrow/object_gi_m_arrow.h"
#include "assets/objects/object_gi_sutaru/object_gi_sutaru.h"
#include "assets/objects/object_gi_goddess/object_gi_goddess.h"
#include "assets/objects/object_gi_fire/object_gi_fire.h"
#include "assets/objects/object_gi_insect/object_gi_insect.h"
#include "assets/objects/object_gi_butterfly/object_gi_butterfly.h"
#include "assets/objects/object_gi_ghost/object_gi_ghost.h"
#include "assets/objects/object_gi_soul/object_gi_soul.h"
#include "assets/objects/object_gi_dekupouch/object_gi_dekupouch.h"
#include "assets/objects/object_gi_rupy/object_gi_rupy.h"
#include "assets/objects/object_gi_sword_1/object_gi_sword_1.h"
#include "assets/objects/object_st/object_st.h"
// "Get Item" Model Draw Functions
void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId);
void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId);
void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId);
void GetItem_DrawPoes(PlayState* play, s16 giDrawId);
void GetItem_DrawFairy(PlayState* play, s16 giDrawId);
void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId);
void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId);
void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId);
void GetItem_DrawCompass(PlayState* play, s16 giDrawId);
void GetItem_DrawPotion(PlayState* play, s16 giDrawId);
void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId);
void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId);
void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId);
void GetItem_DrawFish(PlayState* play, s16 giDrawId);
void GetItem_DrawOpa0(PlayState* play, s16 giDrawId);
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId);
void GetItem_DrawXlu01(PlayState* play, s16 giDrawId);
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId);
void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId);
void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId);
void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId);
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId);
void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId);
void GetItem_DrawScale(PlayState* play, s16 giDrawId);
void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId);
void GetItem_DrawWallet(PlayState* play, s16 giDrawId);
typedef struct DrawItemTableEntry {
/* 0x00 */ void (*drawFunc)(PlayState*, s16);
/* 0x04 */ Gfx* dlists[8];
} DrawItemTableEntry; // size = 0x24
DrawItemTableEntry sDrawItemTable[] = {
// GID_BOTTLE_EMPTY
{ GetItem_DrawOpa0Xlu1, { gGiBottleStopperDL, gGiBottleDL } },
// GID_SMALL_KEY
{ GetItem_DrawOpa0, { gGiSmallKeyDL } },
// GID_SONG_MINUET
{ GetItem_DrawXlu01, { gGiMinuetColorDL, gGiSongNoteDL } },
// GID_SONG_BOLERO
{ GetItem_DrawXlu01, { gGiBoleroColorDL, gGiSongNoteDL } },
// GID_SONG_SERENADE
{ GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } },
// GID_SONG_REQUIEM
{ GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } },
// GID_SONG_NOCTURNE
{ GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } },
// GID_SONG_PRELUDE
{ GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } },
// GID_RECOVERY_HEART
{ GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } },
// GID_BOSS_KEY
{ GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } },
// GID_COMPASS
{ GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } },
// GID_MEDALLION_FOREST
{ GetItem_DrawEggOrMedallion, { gGiForestMedallionFaceDL, gGiMedallionDL } },
// GID_MEDALLION_FIRE
{ GetItem_DrawEggOrMedallion, { gGiFireMedallionFaceDL, gGiMedallionDL } },
// GID_MEDALLION_WATER
{ GetItem_DrawEggOrMedallion, { gGiWaterMedallionFaceDL, gGiMedallionDL } },
// GID_MEDALLION_SPIRIT
{ GetItem_DrawEggOrMedallion, { gGiSpiritMedallionFaceDL, gGiMedallionDL } },
// GID_MEDALLION_SHADOW
{ GetItem_DrawEggOrMedallion, { gGiShadowMedallionFaceDL, gGiMedallionDL } },
// GID_MEDALLION_LIGHT
{ GetItem_DrawEggOrMedallion, { gGiLightMedallionFaceDL, gGiMedallionDL } },
// GID_DEKU_NUTS
{ GetItem_DrawDekuNuts, { gGiNutDL } },
// GID_HEART_CONTAINER
{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } },
// GID_HEART_PIECE
{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } },
// GID_QUIVER_30
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } },
// GID_QUIVER_40
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } },
// GID_QUIVER_50
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } },
// GID_BOMB_BAG_20
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } },
// GID_BOMB_BAG_30
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } },
// GID_BOMB_BAG_40
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } },
// GID_DEKU_STICK
{ GetItem_DrawOpa0, { gGiStickDL } },
// GID_DUNGEON_MAP
{ GetItem_DrawOpa0, { gGiDungeonMapDL } },
// GID_SHIELD_DEKU
{ GetItem_DrawOpa0, { gGiDekuShieldDL } },
// GID_MAGIC_JAR_SMALL
{ GetItem_DrawOpa0, { gGiMagicJarSmallDL } },
// GID_MAGIC_JAR_LARGE
{ GetItem_DrawOpa0, { gGiMagicJarLargeDL } },
// GID_BOMB
{ GetItem_DrawOpa0, { gGiBombDL } },
// GID_STONE_OF_AGONY
{ GetItem_DrawOpa0, { gGiStoneOfAgonyDL } },
// GID_WALLET_ADULT
{ GetItem_DrawWallet,
{ gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
// GID_WALLET_GIANT
{ GetItem_DrawWallet,
{ gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
// GID_GERUDOS_CARD
{ GetItem_DrawOpa0, { gGiGerudoCardDL } },
// GID_ARROWS_5
{ GetItem_DrawOpa0, { gGiArrowSmallDL } },
// GID_ARROWS_10
{ GetItem_DrawOpa0, { gGiArrowMediumDL } },
// GID_ARROWS_30
{ GetItem_DrawOpa0, { gGiArrowLargeDL } },
// GID_BOMBCHU
{ GetItem_DrawMaskOrBombchu, { gGiBombchuDL } },
// GID_EGG
{ GetItem_DrawEggOrMedallion, { gGiEggMaterialDL, gGiEggDL } },
// GID_SCALE_SILVER
{ GetItem_DrawScale, { gGiScaleWaterDL, gGiSilverScaleWaterColorDL, gGiSilverScaleColorDL, gGiScaleDL } },
// GID_SCALE_GOLDEN
{ GetItem_DrawScale, { gGiScaleWaterDL, gGiGoldenScaleWaterColorDL, gGiGoldenScaleColorDL, gGiScaleDL } },
// GID_SHIELD_HYLIAN
{ GetItem_DrawOpa0, { gGiHylianShieldDL } },
// GID_HOOKSHOT
{ GetItem_DrawOpa0, { gGiHookshotDL } },
// GID_LONGSHOT
{ GetItem_DrawOpa0, { gGiLongshotDL } },
// GID_OCARINA_OF_TIME
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaTimeDL, gGiOcarinaTimeHolesDL } },
// GID_BOTTLE_MILK_FULL
{ GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleDL } },
// GID_MASK_KEATON
{ GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } },
// GID_MASK_SPOOKY
{ GetItem_DrawOpa0, { gGiSpookyMaskDL } },
// GID_SLINGSHOT
{ GetItem_DrawOpa0, { gGiSlingshotDL } },
// GID_BOOMERANG
{ GetItem_DrawOpa0, { gGiBoomerangDL } },
// GID_BOW
{ GetItem_DrawOpa0, { gGiBowDL } },
// GID_LENS_OF_TRUTH
{ GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } },
// GID_BOTTLE_POTION_GREEN
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiGreenPotColorDL, gGiGreenLiquidColorDL, gGiPotionLiquidDL, gGiGreenPatternColorDL,
gGiPotionPatternDL } },
// GID_BOTTLE_POTION_RED
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiRedPotColorDL, gGiRedLiquidColorDL, gGiPotionLiquidDL, gGiRedPatternColorDL,
gGiPotionPatternDL } },
// GID_BOTTLE_POTION_BLUE
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiBluePotColorDL, gGiBlueLiquidColorDL, gGiPotionLiquidDL, gGiBluePatternColorDL,
gGiPotionPatternDL } },
// GID_SHIELD_MIRROR
{ GetItem_DrawMirrorShield, { gGiMirrorShieldDL, gGiMirrorShieldSymbolDL } },
// GID_ZELDAS_LETTER
{ GetItem_DrawOpa0Xlu1, { gGiLetterDL, gGiLetterWritingDL } },
// GID_TUNIC_GORON
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiGoronCollarColorDL, gGiGoronTunicColorDL, gGiTunicDL } },
// GID_TUNIC_ZORA
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiZoraCollarColorDL, gGiZoraTunicColorDL, gGiTunicDL } },
// GID_MAGIC_BEAN
{ GetItem_DrawOpa0, { gGiBeanDL } },
// GID_FISH
{ GetItem_DrawFish, { gGiFishDL } },
// GID_POACHERS_SAW
{ GetItem_DrawOpa0, { gGiSawDL } },
// GID_HAMMER
{ GetItem_DrawOpa0, { gGiHammerDL } },
// GID_GRASS
{ GetItem_DrawOpa0, { gGiGrassDL } },
// GID_SWORD_BIGGORON
{ GetItem_DrawGoronSword, { gGiBiggoronSwordDL } },
// GID_CUCCO
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiChickenColorDL, gGiChickenEyesDL } },
// GID_BOTTLE_RUTOS_LETTER
{ GetItem_DrawOpa0Xlu1, { gGiLetterBottleContentsDL, gGiLetterBottleDL } },
// GID_OCARINA_FAIRY
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaFairyDL, gGiOcarinaFairyHolesDL } },
// GID_BOOTS_IRON
{ GetItem_DrawOpa0Xlu1, { gGiIronBootsDL, gGiIronBootsRivetsDL } },
// GID_DEKU_SEEDS
{ GetItem_DrawOpa0, { gGiSeedDL } },
// GID_SILVER_GAUNTLETS
{ GetItem_DrawOpa10Xlu32,
{ gGiGauntletsDL, gGiSilverGauntletsColorDL, gGiGauntletsPlateDL, gGiSilverGauntletsPlateColorDL } },
// GID_GOLD_GAUNTLETS
{ GetItem_DrawOpa10Xlu32,
{ gGiGauntletsDL, gGiGoldenGauntletsColorDL, gGiGauntletsPlateDL, gGiGoldenGauntletsPlateColorDL } },
// GID_NCOIN_YELLOW
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiYellowCoinColorDL, gGiNDL } },
// GID_NCOIN_RED
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiRedCoinColorDL, gGiNDL } },
// GID_NCOIN_GREEN
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiGreenCoinColorDL, gGiNDL } },
// GID_NCOIN_BLUE
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiBlueCoinColorDL, gGiNDL } },
// GID_MASK_SKULL
{ GetItem_DrawOpa0, { gGiSkullMaskDL } },
// GID_MASK_BUNNY_HOOD
{ GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } },
// GID_MASK_TRUTH
{ GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } },
// GID_EYE_DROPS
{ GetItem_DrawOpa0Xlu1, { gGiEyeDropsCapDL, gGiEyeDropsBottleDL } },
// GID_ODD_POTION
{ GetItem_DrawOpa0, { gGiOddPotionDL } },
// GID_ODD_MUSHROOM
{ GetItem_DrawOpa0, { gGiOddMushroomDL } },
// GID_CLAIM_CHECK
{ GetItem_DrawOpa0Xlu1, { gGiClaimCheckDL, gGiClaimCheckWritingDL } },
// GID_BROKEN_GORONS_SWORD
{ GetItem_DrawGoronSword, { gGiBrokenGoronSwordDL } },
// GID_PRESCRIPTION
{ GetItem_DrawOpa0Xlu1, { gGiPrescriptionDL, gGiPrescriptionWritingDL } },
// GID_GORONS_BRACELET
{ GetItem_DrawOpa0, { gGiGoronBraceletDL } },
// GID_SOLDOUT
{ GetItem_DrawSoldOut, { gGiSoldOutDL } },
// GID_EYEBALL_FROG
{ GetItem_DrawOpa0Xlu1, { gGiFrogDL, gGiFrogEyesDL } },
// GID_MASK_GORON
{ GetItem_DrawMaskOrBombchu, { gGiGoronMaskDL } },
// GID_MASK_ZORA
{ GetItem_DrawMaskOrBombchu, { gGiZoraMaskDL } },
// GID_MASK_GERUDO
{ GetItem_DrawMaskOrBombchu, { gGiGerudoMaskDL } },
// GID_COJIRO
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiCojiroColorDL, gGiChickenEyesDL } },
// GID_BOOTS_HOVER
{ GetItem_DrawOpa0, { gGiHoverBootsDL } },
// GID_ARROW_FIRE
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiFireArrowColorDL, gGiArrowMagicDL } },
// GID_ARROW_ICE
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiIceArrowColorDL, gGiArrowMagicDL } },
// GID_ARROW_LIGHT
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiLightArrowColorDL, gGiArrowMagicDL } },
// GID_SKULL_TOKEN
{ GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } },
// GID_DINS_FIRE
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiDinsFireColorDL, gGiMagicSpellOrbDL } },
// GID_FARORES_WIND
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiFaroresWindColorDL, gGiMagicSpellOrbDL } },
// GID_NAYRUS_LOVE
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiNayrusLoveColorDL, gGiMagicSpellOrbDL } },
// GID_BLUE_FIRE
{ GetItem_DrawBlueFire, { gGiBlueFireChamberstickDL, gGiBlueFireFlameDL } },
// GID_BUG
{ GetItem_DrawOpa0Xlu1, { gGiBugsContainerDL, gGiBugsGlassDL } },
// GID_BUTTERFLY
{ GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } },
// GID_POE
{ GetItem_DrawPoes,
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } },
// GID_FAIRY
{ GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } },
// GID_BULLET_BAG
{ GetItem_DrawBulletBag,
{ gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } },
// GID_RUPEE_GREEN
{ GetItem_DrawSmallRupee,
{ gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } },
// GID_RUPEE_BLUE
{ GetItem_DrawSmallRupee,
{ gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } },
// GID_RUPEE_RED
{ GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } },
// GID_BIG_POE
{ GetItem_DrawPoes,
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } },
// GID_RUPEE_PURPLE
{ GetItem_DrawOpa10Xlu32,
{ gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } },
// GID_RUPEE_GOLD
{ GetItem_DrawOpa10Xlu32,
{ gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } },
// GID_BULLET_BAG_50
{ GetItem_DrawBulletBag,
{ gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL,
gGiBulletBagWritingDL } },
// GID_SWORD_KOKIRI
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
// GID_SKULL_TOKEN_2
{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
};
/**
* Draw "Get Item" Model
* Calls the corresponding draw function for the given draw ID
*/
void GetItem_Draw(PlayState* play, s16 giDrawId) {
sDrawItemTable[giDrawId].drawFunc(play, giDrawId);
}
// All remaining functions in this file are draw functions referenced in the table and called by the function above
void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556);
Gfx_SetupDL_26Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 560);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565);
}
void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 576);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581);
}
void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 592);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
1 * -(play->state.frames * 8), 16, 32));
Matrix_Push();
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 615);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621);
}
void GetItem_DrawPoes(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 632);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 641);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
1 * -(play->state.frames * 6), 16, 32));
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 656);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663);
}
void GetItem_DrawFairy(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 674);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 683);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1),
1 * -(play->state.frames * 6), 32, 32));
Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 698);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704);
}
void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0) % 256,
1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
1 * (play->state.frames * 1) % 128, 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 723);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 730);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735);
}
void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 746);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0),
0 * (play->state.frames * 0), 32, 64));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 760);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765);
}
void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId) {
DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772);
Gfx_SetupDL_26Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 776);
gSPDisplayList(POLY_OPA_DISP++, entry->dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, entry->dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783);
}
void GetItem_DrawCompass(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 815);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 822);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827);
}
void GetItem_DrawPotion(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, -1 * (play->state.frames * 1),
1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1),
1 * (play->state.frames * 1), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 845);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 855);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[4]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[5]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861);
}
void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 1 * (play->state.frames * 1),
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
0 * (play->state.frames * 1), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 878);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883);
}
void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 1 * (play->state.frames * 6),
1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6),
1 * (play->state.frames * 6), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 901);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906);
}
void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 1),
1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1),
1 * -(play->state.frames * 2), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 924);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929);
}
void GetItem_DrawFish(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0),
1 * (play->state.frames * 1), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 947);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952);
}
void GetItem_DrawOpa0(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 963);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968);
}
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 979);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 986);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991);
}
void GetItem_DrawXlu01(PlayState* play, s16 giDrawId) {
DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1002);
gSPDisplayList(POLY_XLU_DISP++, entry->dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, entry->dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008);
}
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1019);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1027);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032);
}
void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1043);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1050);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056);
}
void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 1 * (play->state.frames * 2),
1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1),
-1 * (play->state.frames * 2), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1074);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081);
}
void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1092);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100);
}
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1112);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1120);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126);
}
void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133);
Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1140);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1148);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154);
}
void GetItem_DrawScale(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 1 * (play->state.frames * 2),
-1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
1 * -(play->state.frames * 4), 32, 32));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1173);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181);
}
void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId) {
DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1192);
gSPDisplayList(POLY_OPA_DISP++, entry->dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, entry->dlists[0]);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1200);
gSPDisplayList(POLY_XLU_DISP++, entry->dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, entry->dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, entry->dlists[4]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207);
}
void GetItem_DrawWallet(PlayState* play, s16 giDrawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1218);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[4]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[5]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[6]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[7]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230);
}