mirror of https://github.com/zeldaret/oot.git
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative |
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| .. | ||
| boot | ||
| buffers | ||
| code | ||
| libultra_boot_O1 | ||
| libultra_boot_O2 | ||
| libultra_code | ||
| overlays | ||