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ultra64
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Remove unused _SHIFT define to avoid permuter issues (#626)
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2021-01-12 22:59:57 -05:00 |
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alloca.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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bgm.h
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…
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color.h
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
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command_macros_base.h
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…
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fp.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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functions.h
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ovl_En_Sa (#625)
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2021-01-31 14:35:58 -05:00 |
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global.h
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…
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ichain.h
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…
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initvars.h
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…
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macro.inc
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…
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macros.h
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Change DECR to use -- (#649)
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2021-01-19 14:27:57 -05:00 |
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math.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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regs.h
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decompile z_camera (#398)
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2020-12-06 17:39:47 -05:00 |
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segment_symbols.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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sfx.h
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Various SFX fixes (#237)
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2020-07-04 23:30:21 -04:00 |
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stdarg.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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stdbool.h
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…
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stddef.h
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…
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stdlib.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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ultra64.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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unk.h
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…
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variables.h
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
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vt.h
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…
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z64.h
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ovl_En_Sa (#625)
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2021-01-31 14:35:58 -05:00 |
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z64actor.h
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
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z64animation.h
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Docs for the Anime part of SkelAnime (#517)
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2020-12-29 17:46:46 -05:00 |
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z64audio.h
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Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481)
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2020-11-16 03:31:08 -05:00 |
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z64bgcheck.h
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ZAPD update (#612)
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2021-01-08 19:38:28 -05:00 |
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z64camera.h
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
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z64collision_check.h
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Document Collision_Check (#468)
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2021-01-17 21:13:36 -05:00 |
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z64cutscene.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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z64cutscene_commands.h
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
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z64dma.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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z64effect.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |
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z64item.h
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Decompile Player (#387)
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2020-09-18 21:45:39 -04:00 |
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z64light.h
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SkelAnime "Skeleton" Documentation Pass (#497)
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2020-12-01 22:19:56 -05:00 |
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z64math.h
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
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z64object.h
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Reduce hardcoded sizes for a few data tables (#646)
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2021-01-20 13:15:17 -05:00 |
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z64player.h
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Docs for the Anime part of SkelAnime (#517)
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2020-12-29 17:46:46 -05:00 |
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z64save.h
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Highscores array (#600)
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2021-01-05 14:57:18 -05:00 |
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z64scene.h
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Reduce hardcoded sizes for a few data tables (#646)
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2021-01-20 13:15:17 -05:00 |
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z64transition.h
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libultra cleanup (#215)
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2020-10-03 11:22:44 -04:00 |