oot/include
Dragorn421 eeeaa77d3f
Introduce TEX_LEN macro for texture arrays lengths (#2541)
2025-05-25 12:33:24 -04:00
..
audio
libc
libc64
libu64
tables
ultra64
alignment.h
array_count.h
attributes.h
audiomgr.h
audiothread_cmd.h
avoid_ub.h
boot.h
buffers.h
build.h
carthandle.h
cic6105.h
color.h
command_macros_base.h
console_logo_state.h
controller.h
db_camera.h
debug_arena.h
face_change.h
fault.h
file_select_state.h
flag_set.h
gamealloc.h
gfx.h
gfx_setupdl.h
gfxalloc.h
ichain.h
idle.h
inflate.h
irqmgr.h
is_debug.h
jpeg.h
kaleido_manager.h
kanread.h
language_array.h
letterbox.h
line_numbers.h
listalloc.h
macro.inc
main.h
map.h
map_select_state.h
memory_utils.h
mempak.h
message_data_fmt.h
message_data_static.h
mio0.h
n64dd.h
one_point_cutscene.h
padmgr.h
prenmi_buff.h
prenmi_state.h
prerender.h
printf.h
quake.h
rand.h
region.h
regs.h
romfile.h
rumble.h
sample_state.h
sched.h
segment_symbols.h
segmented_address.h
seqcmd.h
sequence.h
setup_state.h
sfx.h
speed_meter.h
stack.h
stackcheck.h
sys_cfb.h
sys_debug_controller.h
sys_freeze.h
sys_math.h
sys_math3d.h
sys_matrix.h
sys_ucode.h
terminal.h
tex_len.h Introduce TEX_LEN macro for texture arrays lengths (#2541) 2025-05-25 12:33:24 -04:00
tha.h
thga.h
title_setup_state.h
transition_circle.h
transition_fade.h
transition_tile.h
transition_triforce.h
transition_wipe.h
translation.h
ucode_disas.h
ultra64.h
unk.h
versions.h
vi_mode.h
yaz0.h
z64actor.h
z64actor_profile.h
z64animation.h
z64animation_legacy.h
z64audio.h
z64bgcheck.h
z64camera.h
z64collision_check.h
z64curve.h
z64cutscene.h
z64cutscene_commands.h
z64cutscene_flags.h
z64cutscene_spline.h
z64debug.h
z64debug_display.h
z64dma.h
z64draw.h
z64effect.h
z64environment.h
z64face_reaction.h
z64font.h
z64frame_advance.h
z64game.h
z64game_over.h
z64horse.h
z64interface.h
z64inventory.h
z64item.h
z64lifemeter.h
z64light.h
z64map_mark.h
z64math.h
z64message.h
z64object.h
z64ocarina.h
z64olib.h
z64path.h
z64pause.h
z64play.h
z64player.h
z64quest_hint.h
z64quest_hint_commands.h
z64room.h
z64save.h
z64scene.h
z64sfx_source.h
z64skin.h
z64skin_matrix.h
z64skybox.h
z64sram.h
z64ss_sram.h
z64thread.h
z64transition.h
z64transition_instances.h
z64view.h
z64vis.h
z_actor_dlftbls.h
z_en_a_obj.h
z_en_item00.h
z_game_dlftbls.h
z_lib.h
z_locale.h
zelda_arena.h