oot/assets/xml/objects/object_mo_pal.xml

224 lines
9.4 KiB
XML

<Root>
<File Name="object_mo" Segment="6">
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1010"/>
<!-- Vertices and DLists for Morpha's Core -->
<Array Name="gMorphaCoreMembraneVtx" Count="15" Offset="0x6520">
<Vtx/>
</Array>
<Array Name="gMorphaCoreNucleusVtx" Count="15" Offset="0x6610">
<Vtx/>
</Array>
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
<!-- Vertices for Morpha's tentacle segments -->
<Array Name="gMorphaTentaclePart1Vtx" Count="14" Offset="0x6A18">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart2Vtx" Count="7" Offset="0x6AF8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart3Vtx" Count="7" Offset="0x6B68">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart4Vtx" Count="7" Offset="0x6BD8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart5Vtx" Count="7" Offset="0x6C48">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart6Vtx" Count="7" Offset="0x6CB8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart7Vtx" Count="7" Offset="0x6D28">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart8Vtx" Count="7" Offset="0x6D98">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart9Vtx" Count="7" Offset="0x6E08">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart10Vtx" Count="7" Offset="0x6E78">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart11Vtx" Count="7" Offset="0x6EE8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart12Vtx" Count="7" Offset="0x6F58">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart13Vtx" Count="7" Offset="0x6FC8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart14Vtx" Count="7" Offset="0x7038">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart15Vtx" Count="7" Offset="0x70A8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart16Vtx" Count="7" Offset="0x7118">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart17Vtx" Count="7" Offset="0x7188">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart18Vtx" Count="7" Offset="0x71F8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart19Vtx" Count="7" Offset="0x7268">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart20Vtx" Count="7" Offset="0x72D8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart21Vtx" Count="7" Offset="0x7348">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart22Vtx" Count="7" Offset="0x73B8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart23Vtx" Count="7" Offset="0x7428">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart24Vtx" Count="7" Offset="0x7498">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart25Vtx" Count="7" Offset="0x7508">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart26Vtx" Count="7" Offset="0x7578">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart27Vtx" Count="7" Offset="0x75E8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart28Vtx" Count="7" Offset="0x7658">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart29Vtx" Count="7" Offset="0x76C8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart30Vtx" Count="7" Offset="0x7738">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart31Vtx" Count="7" Offset="0x77A8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart32Vtx" Count="7" Offset="0x7818">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart33Vtx" Count="7" Offset="0x7888">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart34Vtx" Count="7" Offset="0x78F8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart35Vtx" Count="7" Offset="0x7968">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart36Vtx" Count="7" Offset="0x79D8">
<Vtx/>
</Array>
<Array Name="gMorphaTentaclePart37Vtx" Count="7" Offset="0x7A48">
<Vtx/>
</Array>
<Array Name="gMorphaTentacleVtx" Count="20" Offset="0x7AB8">
<Vtx/>
</Array>
<!-- DLists for Morpha's tentacle segments -->
<DList Name="gMorphaTentacleBaseDL" Offset="0x7C00"/>
<DList Name="gMorphaTentaclePart0DL" Offset="0x7C78"/>
<DList Name="gMorphaTentaclePart1DL" Offset="0x7D38"/>
<DList Name="gMorphaTentaclePart2DL" Offset="0x7D88"/>
<DList Name="gMorphaTentaclePart3DL" Offset="0x7DD0"/>
<DList Name="gMorphaTentaclePart4DL" Offset="0x7E18"/>
<DList Name="gMorphaTentaclePart5DL" Offset="0x7E60"/>
<DList Name="gMorphaTentaclePart6DL" Offset="0x7EA8"/>
<DList Name="gMorphaTentaclePart7DL" Offset="0x7EF0"/>
<DList Name="gMorphaTentaclePart8DL" Offset="0x7F38"/>
<DList Name="gMorphaTentaclePart9DL" Offset="0x7F80"/>
<DList Name="gMorphaTentaclePart10DL" Offset="0x7FC8"/>
<DList Name="gMorphaTentaclePart11DL" Offset="0x8010"/>
<DList Name="gMorphaTentaclePart12DL" Offset="0x8058"/>
<DList Name="gMorphaTentaclePart13DL" Offset="0x80A0"/>
<DList Name="gMorphaTentaclePart14DL" Offset="0x80E8"/>
<DList Name="gMorphaTentaclePart15DL" Offset="0x8130"/>
<DList Name="gMorphaTentaclePart16DL" Offset="0x8178"/>
<DList Name="gMorphaTentaclePart17DL" Offset="0x81C0"/>
<DList Name="gMorphaTentaclePart18DL" Offset="0x8208"/>
<DList Name="gMorphaTentaclePart19DL" Offset="0x8250"/>
<DList Name="gMorphaTentaclePart20DL" Offset="0x8298"/>
<DList Name="gMorphaTentaclePart21DL" Offset="0x82E0"/>
<DList Name="gMorphaTentaclePart22DL" Offset="0x8328"/>
<DList Name="gMorphaTentaclePart23DL" Offset="0x8370"/>
<DList Name="gMorphaTentaclePart24DL" Offset="0x83B8"/>
<DList Name="gMorphaTentaclePart25DL" Offset="0x8400"/>
<DList Name="gMorphaTentaclePart26DL" Offset="0x8448"/>
<DList Name="gMorphaTentaclePart27DL" Offset="0x8490"/>
<DList Name="gMorphaTentaclePart28DL" Offset="0x84D8"/>
<DList Name="gMorphaTentaclePart29DL" Offset="0x8520"/>
<DList Name="gMorphaTentaclePart30DL" Offset="0x8568"/>
<DList Name="gMorphaTentaclePart31DL" Offset="0x85B0"/>
<DList Name="gMorphaTentaclePart32DL" Offset="0x85F8"/>
<DList Name="gMorphaTentaclePart33DL" Offset="0x8640"/>
<DList Name="gMorphaTentaclePart34DL" Offset="0x8688"/>
<DList Name="gMorphaTentaclePart35DL" Offset="0x86D0"/>
<DList Name="gMorphaTentaclePart36DL" Offset="0x8718"/>
<DList Name="gMorphaTentaclePart37DL" Offset="0x8760"/>
<DList Name="gMorphaTentaclePart38DL" Offset="0x87A8"/>
<DList Name="gMorphaTentaclePart39DL" Offset="0x87F0"/>
<DList Name="gMorphaTentaclePart40DL" Offset="0x8838"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
<!-- Vertices and DLists for Morpha's particles -->
<Array Name="gMorphaBubbleVtx" Count="4" Offset="0x100">
<Vtx/>
</Array>
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
<Array Name="gMorphaDropletModelVtx" Count="4" Offset="0xF88">
<Vtx/>
</Array>
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
<Array Name="gMorphaWetSpotModelVtx" Count="3" Offset="0xFE0">
<Vtx/>
</Array>
<!-- Vertices and DList for the water in the room and in front of the camera -->
<Array Name="gMorphaWaterVtx" Count="4" Offset="0x4C10">
<Vtx/>
</Array>
<DList Name="gMorphaWaterDL" Offset="0x4C50"/>
<!-- Unused content -->
<Array Name="object_mo_Vtx_0001B0" Count="58" Offset="0x1B0">
<Vtx/>
</Array>
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<Array Name="object_mo_Vtx_000E80" Count="4" Offset="0xE80">
<Vtx/>
</Array>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
<Vtx/>
</Array>
<Texture Name="object_mo_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_mo_000680_Tex" Format="rgba16" Width="32" Height="32" Offset="0x680"/>
<Texture Name="object_mo_004D20_Tex" Format="ia16" Width="32" Height="32" Offset="0x4D20"/>
<Texture Name="object_mo_005520_Tex" Format="ia16" Width="32" Height="32" Offset="0x5520"/>
<Texture Name="object_mo_005D20_Tex" Format="ia16" Width="32" Height="32" Offset="0x5D20"/>
</File>
</Root>