mirror of https://github.com/zeldaret/oot.git
44 lines
2.4 KiB
XML
44 lines
2.4 KiB
XML
<Root>
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<File Name="object_bl" Segment="6">
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<!-- Biri Animations -->
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<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
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<Animation Name="gBiriClimbAnim" Offset="0x64"/>
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<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
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<!-- Vertices -->
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<Array Name="gBiriTentaclesVtx" Count="4" Offset="0xC0">
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<Vtx/>
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</Array>
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<Array Name="gBiriInnerHoodVtx" Count="14" Offset="0x100">
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<Vtx/>
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</Array>
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<Array Name="gBiriOuterHoodVtx" Count="29" Offset="0x1E0">
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<Vtx/>
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</Array>
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<!-- Biri DLists -->
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<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
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<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
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<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
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<!-- Biri Textures -->
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<Texture Name="gBiriOuterHoodTex" Format="ia16" Width="16" Height="64" Offset="0x608"/>
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<Texture Name="gBiriTentacles0Tex" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
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<Texture Name="gBiriTentacles1Tex" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
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<Texture Name="gBiriTentacles2Tex" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
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<Texture Name="gBiriTentacles3Tex" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
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<Texture Name="gBiriTentacles4Tex" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
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<Texture Name="gBiriTentacles5Tex" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
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<Texture Name="gBiriTentacles6Tex" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
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<Texture Name="gBiriTentacles7Tex" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
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<Texture Name="gBiriInnerHoodTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
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<!-- Biri Limbs and Skeleton -->
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<Limb Name="gBiriRootLimb" LimbType="Standard" EnumName="BIRI_LIMB_ROOT" Offset="0x5808"/>
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<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_INNER_HOOD" Offset="0x5814"/>
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<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_OUTER_HOOD" Offset="0x5820"/>
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<Limb Name="gBiriTentaclesLimb" LimbType="Standard" EnumName="BIRI_LIMB_TENTACLES" Offset="0x582C"/>
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<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" LimbNone="BIRI_LIMB_NONE" LimbMax="BIRI_LIMB_MAX" EnumName="BiriLimb" Offset="0x5848"/>
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</File>
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</Root>
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