oot/assets/xml/objects/object_gi_dekupouch.xml

24 lines
1.1 KiB
XML

<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_dekupouch" Segment="6">
<Texture Name="object_gi_dekupouch_000000_Tex" Format="i4" Width="32" Height="16" Offset="0x0"/>
<Texture Name="gGiBulletBagWritingTex" Format="i4" Width="32" Height="32" Offset="0x100"/>
<Array Name="gGiBulletBagVtx" Count="111" Offset="0x300">
<Vtx/>
</Array>
<Array Name="gGiBulletBagStringVtx" Count="11" Offset="0x9F0">
<Vtx/>
</Array>
<Array Name="gGiBulletBagWritingVtx" Count="5" Offset="0xAA0">
<Vtx/>
</Array>
<DList Name="gGiBulletBagColorDL" Offset="0x0AF0"/>
<DList Name="gGiBulletBag50ColorDL" Offset="0x0B10"/>
<DList Name="gGiBulletBagStringColorDL" Offset="0x0B30"/>
<DList Name="gGiBulletBag50StringColorDL" Offset="0x0B50"/>
<DList Name="gGiBulletBagDL" Offset="0x0B70"/>
<DList Name="gGiBulletBagStringDL" Offset="0x0F48"/>
<DList Name="gGiBulletBagWritingDL" Offset="0x0FF0"/>
</File>
</Root>