oot/include/cutscene_spline.h

13 lines
365 B
C

#ifndef CUTSCENE_SPLINE_H
#define CUTSCENE_SPLINE_H
#include "ultra64.h"
#include "z_math.h"
union CutsceneCameraPoint;
void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, union CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
#endif