oot/src/code
Dragorn421 7158775cea
Finish rename scene lists (#2652)
2025-07-15 01:31:41 -04:00
..
PreRender.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
TwoHeadArena.c Cleanup includes in header files (#2540) 2025-05-24 16:20:51 -04:00
TwoHeadGfxArena.c Reduce dependencies on global.h (10) (#2490) 2025-02-26 17:18:30 -05:00
audio_stop_all_sfx.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
audio_thread_manager.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
code_n64dd_800AD4C0.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
code_n64dd_800AD410.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
db_camera.c Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
debug_malloc.c T() macro loose ends 1 (#2563) 2025-06-03 06:40:55 -04:00
fault_gc.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
fault_gc_drawer.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
fault_n64.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
flg_set.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
gDPLoadTextureBlock_Runtime.inc.c Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c (#1896) 2024-07-17 17:35:37 -04:00
game.c Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608) 2025-06-10 22:18:00 -04:00
gamealloc.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
gfxalloc.c Cleanup includes in header files (#2540) 2025-05-24 16:20:51 -04:00
graph.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
irqmgr.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
jpegdecoder.c Reduce overlay dependencies on global.h (7) (#2472) 2025-02-16 15:33:55 -05:00
jpegutils.c Reduce overlay dependencies on global.h (7) (#2472) 2025-02-16 15:33:55 -05:00
kanread.s Use IDO for assembling handwritten asm files in src (#2390) 2024-12-28 15:18:45 -05:00
listalloc.c Reduce dependencies on global.h (10) (#2490) 2025-02-26 17:18:30 -05:00
main.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
mempak.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
object_table.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
padmgr.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
sched.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
shrink_window.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
speed_meter.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sys_cfb.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
sys_debug_controller.c Reduce dependencies on global.h (10) (#2490) 2025-02-26 17:18:30 -05:00
sys_freeze.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
sys_math.c Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) 2024-06-19 00:00:23 -04:00
sys_math3d.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sys_math3d_draw.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sys_math_atan.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sys_matrix.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sys_rumble.c Reduce dependencies on global.h (10) (#2490) 2025-02-26 17:18:30 -05:00
sys_ucode.c Fixup includes (#2483) 2025-02-24 21:18:24 -05:00
title_setup.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
ucode_disas.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_DLF.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_actor.c Rename AT `effect` to `hitSpecialEffect` (#2637) 2025-06-20 10:12:45 +02:00
z_actor_dlftbls.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_bg_collect.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_bg_item.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_bgcheck.c Rename AT `effect` to `hitSpecialEffect` (#2637) 2025-06-20 10:12:45 +02:00
z_camera.c `Camera_KeepOn4` docs 2: RO and RW data (#2632) 2025-06-26 21:11:38 +02:00
z_camera_data.inc.c `Camera_KeepOn4` docs 2: RO and RW data (#2632) 2025-06-26 21:11:38 +02:00
z_cheap_proc.inc.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_collision_btltbls.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_collision_check.c Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639) 2025-06-22 17:36:09 +02:00
z_common_data.c Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
z_construct.c Pause docs: UIOverlay L/R buttons details (#2650) 2025-07-15 07:10:34 +02:00
z_cutscene_spline.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_debug.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_debug_display.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_demo.c Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
z_draw.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_eff_blure.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_eff_shield_particle.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_eff_spark.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_eff_ss_dead.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_effect.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_effect_soft_sprite.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_effect_soft_sprite_dlftbls.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_effect_soft_sprite_old_init.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_elf_message.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_en_a_keep.c Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names (#2646) 2025-06-28 18:06:42 -04:00
z_en_item00.c Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names (#2646) 2025-06-28 18:06:42 -04:00
z_env_flags.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_face_reaction.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_fbdemo.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_fbdemo_circle.c Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` (#2633) 2025-06-15 18:28:37 -04:00
z_fbdemo_fade.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_fbdemo_triforce.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_fbdemo_wipe1.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_fcurve_data.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_fcurve_data_skelanime.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_frame_advance.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_game_dlftbls.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_game_over.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_horse.c Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
z_inventory.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_jpeg.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_kaleido_manager.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_kaleido_scope_call.c Rename `acDmgInfo.effect` -> `hitBacklash` (#2555) 2025-06-17 05:23:49 -04:00
z_kaleido_setup.c Pause docs: UIOverlay quads dimensions (#2644) 2025-06-28 15:23:00 +09:00
z_kanfont.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_kankyo.c Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
z_lib.c Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` (#2633) 2025-06-15 18:28:37 -04:00
z_lifemeter.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_lights.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_malloc.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_map_data.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_map_exp.c Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` (#2633) 2025-06-15 18:28:37 -04:00
z_map_mark.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_memory_utils.c Rename code_80069420.c -> z_memory_utils.c (#2314) 2024-12-08 18:55:14 -05:00
z_message.c Rename AT `effect` to `hitSpecialEffect` (#2637) 2025-06-20 10:12:45 +02:00
z_moji.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_nulltask.c Reduce overlay dependencies on global.h (6) (#2468) 2025-02-13 18:15:14 -05:00
z_olib.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_onepointdemo.c Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608) 2025-06-10 22:18:00 -04:00
z_parameter.c Rename AT `effect` to `hitSpecialEffect` (#2637) 2025-06-20 10:12:45 +02:00
z_path.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_play.c Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
z_player_call.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_player_lib.c `WeaponInfo` docs (#1596) 2025-06-07 23:37:13 -04:00
z_prenmi.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_prenmi_buff.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_quake.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_rcp.c Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922) 2025-06-07 22:44:20 -04:00
z_room.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_rumble.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_sample.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_scene.c Finish rename scene lists (#2652) 2025-07-15 01:31:41 -04:00
z_scene_table.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_sfx_source.c Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` (#2633) 2025-06-15 18:28:37 -04:00
z_skelanime.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_skin.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_skin_awb.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_skin_matrix.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_sram.c Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
z_ss_sram.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_view.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_vimode.c Delete macros.h; Delete global.h (#2516) 2025-04-27 12:48:11 -04:00
z_viscvg.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_vismono.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_viszbuf.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_vr_box.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_vr_box_draw.c Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00