oot/include
Robin Allen 69e30364b9
Convert z_map_data to C (#183)
* Convert z_map_data to C

* Style

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Cleanup

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Convert the whole file

* Cleanup

* Cleanup

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* floorNames → floorID

* Style

* Format & fix switch array padding

* Remove trailing zeroes

* Cleanup

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-06-03 16:52:10 -04:00
..
PR
ultra64 Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
alloca.h
bgm.h
color.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h
functions.h Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
global.h
ichain.h
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc
macros.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
math.h En_Floormas OK (#97) 2020-05-07 19:18:09 -04:00
regs.h Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
segment_symbols.h Decompiled 101 of the 110 scenes. (#153) 2020-05-26 12:53:53 -04:00
sfx.h En_Floormas OK (#97) 2020-05-07 19:18:09 -04:00
stdarg.h
stdbool.h
stddef.h
stdlib.h
string.h
ultra64.h
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h Fix some missed and fake pointers in code (#180) 2020-06-01 18:55:34 -04:00
vt.h
z64.h Convert z_map_data to C (#183) 2020-06-03 16:52:10 -04:00
z64actor.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
z64animation.h Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z64audio.h Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
z64collision_check.h Fix offset and size comments in collision_check structs (#115) 2020-05-04 07:04:32 -04:00
z64cutscene.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
z64cutscene_commands.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
z64dma.h
z64effect.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z64item.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
z64light.h
z64math.h Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z64object.h
z64scene.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z64transition.h Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00