oot/include
Dragorn421 affb39624f
Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)
* Pause docs: "InfoPanel" quads

* bss

* rename infoPanelVtx to decorVtx

* rename to uiOverlayVtx / UI_OVERLAY_QUAD_

* fixup
2025-06-25 00:08:26 +02:00
..
audio Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
libc [iQue] Define EGCS macro instead of relying on `__GNUC__` (#2423) 2025-01-13 08:32:25 -05:00
libc64
libu64
tables
ultra64
actor.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
actor_profile.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
alignment.h Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901) 2024-02-27 19:01:47 -05:00
animation.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
animation_legacy.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
array_count.h add array_count.h (#2514) 2025-04-26 18:17:02 -04:00
attributes.h
audio.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
audiomgr.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
audiothread_cmd.h SoundMode -> SoundOutputMode (#2475) 2025-03-27 01:47:44 -04:00
avoid_ub.h macros.h 3/5: Split various macros (#2512) 2025-04-25 21:12:35 -04:00
bgcheck.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
buffers.h
build.h
camera.h Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608) 2025-06-10 22:18:00 -04:00
carthandle.h
cic6105.h
collision_check.h Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639) 2025-06-22 17:36:09 +02:00
color.h
command_macros_base.h Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
console_logo_state.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
controller.h
curve.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
cutscene.h Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
cutscene_commands.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
cutscene_flags.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
cutscene_spline.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
db_camera.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
debug.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
debug_arena.h
debug_display.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
dma.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
draw.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
effect.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
environment.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
face_change.h
face_reaction.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
fault.h
file_select_state.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
flag_set.h Remove functions.h (#2501) 2025-04-05 19:16:52 -04:00
font.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
frame_advance.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
game.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
game_over.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
gamealloc.h
gfx.h
gfx_setupdl.h
gfxalloc.h
horse.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
ichain.h
idle.h variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505) 2025-04-16 08:22:42 -04:00
inflate.h
interface.h Commit `do_action_static` (#2597) 2025-06-07 21:31:57 -04:00
inventory.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
irqmgr.h Reduce dependencies on global.h (10) (#2490) 2025-02-26 17:18:30 -05:00
is_debug.h
item.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
jpeg.h
kaleido_manager.h
kanread.h
language_array.h
letterbox.h
lifemeter.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
light.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
line_numbers.h
listalloc.h Reduce dependencies on global.h (10) (#2490) 2025-02-26 17:18:30 -05:00
macro.inc Rework disassembly: out of makefile, separate sections, relocs (#1728) 2024-02-12 20:20:25 -05:00
main.h [headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` symbols (#2151) 2024-09-07 16:55:06 -04:00
map.h variables.h: migrate all remaining varaibles, remove other dependencies except z64.h (#2505) 2025-04-16 08:22:42 -04:00
map_mark.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
map_select_state.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
memory_utils.h Remove functions.h (#2501) 2025-04-05 19:16:52 -04:00
mempak.h
message.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
message_data_fmt.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
message_data_static.h
mio0.h
n64dd.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
object.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
ocarina.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
olib.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
one_point_cutscene.h
padmgr.h Cleanup includes in header files (#2540) 2025-05-24 16:20:51 -04:00
path.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
pause.h Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635) 2025-06-25 00:08:26 +02:00
play_state.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
player.h `WeaponInfo` docs (#1596) 2025-06-07 23:37:13 -04:00
prenmi_buff.h
prenmi_state.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
prerender.h
printf.h macros.h 1/?: `PRINTF` and `T` (#2509) 2025-04-23 19:31:49 -04:00
quake.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
quest_hint.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
quest_hint_commands.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
rand.h [headers 9] Add src/libc64/ and new "z64" rand.h (#2164) 2024-09-08 17:11:41 -04:00
region.h
regs.h
romfile.h
room.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
rumble.h
sample_state.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
save.h Document `Save.cutsceneIndex` and adjacent data / code (#2286) 2025-06-17 15:54:52 +02:00
scene.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sched.h
segment_symbols.h
segmented_address.h
seqcmd.h
sequence.h
setup_state.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sfx.h Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` (#2633) 2025-06-15 18:28:37 -04:00
sfx_source.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
skin.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
skin_matrix.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
skybox.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
speed_meter.h
sram.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
ss_sram.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
stack.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
stackcheck.h
sys_cfb.h Remove functions.h (#2501) 2025-04-05 19:16:52 -04:00
sys_debug_controller.h Reduce dependencies on global.h (10) (#2490) 2025-02-26 17:18:30 -05:00
sys_freeze.h Reduce dependencies on global.h (10) (#2490) 2025-02-26 17:18:30 -05:00
sys_math.h Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) 2024-06-19 00:00:23 -04:00
sys_math3d.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sys_matrix.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
sys_ucode.h
terminal.h
tex_len.h Introduce TEX_LEN macro for texture arrays lengths (#2541) 2025-05-25 12:33:24 -04:00
tha.h Cleanup includes in header files (#2540) 2025-05-24 16:20:51 -04:00
thga.h
thread.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
title_setup_state.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
transition.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
transition_circle.h
transition_fade.h
transition_instances.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
transition_tile.h
transition_triforce.h
transition_wipe.h Remove functions.h (#2501) 2025-04-05 19:16:52 -04:00
translation.h
ucode_disas.h
ultra64.h
unk.h
versions.h
vi_mode.h Some functions.h and variables.h work (#2491) 2025-03-26 16:08:10 -04:00
view.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
vis.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
yaz0.h
z_actor_dlftbls.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_en_a_obj.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_en_item00.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_game_dlftbls.h
z_lib.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
z_locale.h
z_math.h Remove "z64" prefix from all headers (#2518) 2025-06-04 14:38:33 -04:00
zelda_arena.h