oot/assets/xml/objects/object_bl.xml

44 lines
2.4 KiB
XML

<Root>
<File Name="object_bl" Segment="6">
<!-- Biri Animations -->
<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
<!-- Vertices -->
<Array Name="gBiriTentaclesVtx" Count="4" Offset="0xC0">
<Vtx/>
</Array>
<Array Name="gBiriInnerHoodVtx" Count="14" Offset="0x100">
<Vtx/>
</Array>
<Array Name="gBiriOuterHoodVtx" Count="29" Offset="0x1E0">
<Vtx/>
</Array>
<!-- Biri DLists -->
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
<!-- Biri Textures -->
<Texture Name="gBiriOuterHoodTex" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" LimbType="Standard" EnumName="BIRI_LIMB_ROOT" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_INNER_HOOD" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_OUTER_HOOD" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" EnumName="BIRI_LIMB_TENTACLES" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" LimbNone="BIRI_LIMB_NONE" LimbMax="BIRI_LIMB_MAX" EnumName="BiriLimb" Offset="0x5848"/>
</File>
</Root>