mirror of https://github.com/zeldaret/oot.git
138 lines
6.4 KiB
XML
138 lines
6.4 KiB
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="ovl_Boss_Ganon">
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<Texture Name="gGanondorfLightning1Tex" Format="i8" Width="32" Height="96" Offset="0x2F48"/>
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<Texture Name="gGanondorfLightning2Tex" Format="i8" Width="32" Height="96" Offset="0x3B48"/>
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<Texture Name="gGanondorfLightning3Tex" Format="i8" Width="32" Height="96" Offset="0x4748"/>
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<Texture Name="gGanondorfLightning4Tex" Format="i8" Width="32" Height="96" Offset="0x5348"/>
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<Texture Name="gGanondorfLightning5Tex" Format="i8" Width="32" Height="96" Offset="0x5F48"/>
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<Texture Name="gGanondorfLightning6Tex" Format="i8" Width="32" Height="96" Offset="0x6B48"/>
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<Texture Name="gGanondorfLightning7Tex" Format="i8" Width="32" Height="96" Offset="0x7748"/>
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<Texture Name="gGanondorfLightning8Tex" Format="i8" Width="32" Height="96" Offset="0x8348"/>
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<Texture Name="gGanondorfLightning9Tex" Format="i8" Width="32" Height="96" Offset="0x8F48"/>
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<Texture Name="gGanondorfLightning10Tex" Format="i8" Width="32" Height="96" Offset="0x9B48"/>
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<Texture Name="gGanondorfLightning11Tex" Format="i8" Width="32" Height="96" Offset="0xA748"/>
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<Texture Name="gGanondorfLightning12Tex" Format="i8" Width="32" Height="96" Offset="0xB348"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680"/>
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<Array Name="gGanondorfLightStreak1Vtx" Count="10" Offset="0x10ED8">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak2Vtx" Count="10" Offset="0x10F78">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak3Vtx" Count="10" Offset="0x11018">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak4Vtx" Count="10" Offset="0x110B8">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak5Vtx" Count="10" Offset="0x11158">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak6Vtx" Count="10" Offset="0x111F8">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak7Vtx" Count="10" Offset="0x11298">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak8Vtx" Count="10" Offset="0x11338">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak9Vtx" Count="10" Offset="0x113D8">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak10Vtx" Count="10" Offset="0x11478">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak11Vtx" Count="10" Offset="0x11518">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfLightStreak12Vtx" Count="8" Offset="0x115B8">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x11638"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x11670"/>
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<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8"/>
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<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0"/>
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<DList Name="gGanondorfLightStreak5DL" Offset="0x11718"/>
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<DList Name="gGanondorfLightStreak6DL" Offset="0x11750"/>
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<DList Name="gGanondorfLightStreak7DL" Offset="0x11788"/>
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<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0"/>
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<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8"/>
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<DList Name="gGanondorfLightStreak10DL" Offset="0x11830"/>
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<DList Name="gGanondorfLightStreak11DL" Offset="0x11868"/>
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<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0"/>
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<Array Name="gGanondorfShadowModelVtx" Count="4" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfShadowSetupDL" Offset="0x40"/>
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<DList Name="gGanondorfShadowModelDL" Offset="0x60"/>
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<Array Name="gGanondorfTriforceVtx" Count="4" Offset="0x1090">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfTriforceDL" Offset="0x10D0"/>
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<Array Name="gGanondorfWindowShardModelVtx" Count="3" Offset="0x1590">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0"/>
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<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668"/>
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<Array Name="gGanondorfSquareVtx" Count="4" Offset="0x2E80">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0"/>
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<DList Name="gGanondorfSquareDL" Offset="0x2F30"/>
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<Array Name="gGanondorfLightningVtx" Count="4" Offset="0xBF48">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfLightningDL" Offset="0xBF88"/>
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<Array Name="gGanondorfUnusedVtx" Count="3" Offset="0xC008">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfUnusedDL" Offset="0xC038"/>
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<Array Name="gGanondorfLightRayTriVtx" Count="3" Offset="0xC080">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0"/>
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<Array Name="gGanondorfLightFlecksVtx" Count="25" Offset="0xD8F8">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfBigMagicBGCircleVtx" Count="4" Offset="0xDA88">
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<Vtx/>
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</Array>
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<Array Name="gGanondorfDotVtx" Count="4" Offset="0xDAC8">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08"/>
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<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8"/>
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<DList Name="gGanondorfDotDL" Offset="0xDCA0"/>
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<Array Name="gGanondorfShockwaveVtx" Count="26" Offset="0xE568">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfShockwaveDL" Offset="0xE708"/>
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<Array Name="gGanondorfImpactVtx" Count="26" Offset="0xF400">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0"/>
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<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8"/>
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<Array Name="gGanondorfShockGlowVtx" Count="4" Offset="0x107D0">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfShockGlowDL" Offset="0x10810"/>
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<Array Name="gGanondorfLightCoreVtx" Count="3" Offset="0x11B40">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfLightCoreDL" Offset="0x11B70"/>
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<Array Name="gGanondorfShockVtx" Count="4" Offset="0x11BF8">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfShockDL" Offset="0x11C38"/>
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<Array Name="gGanondorfVortexVtx" Count="22" Offset="0x128B8">
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<Vtx/>
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</Array>
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<DList Name="gGanondorfVortexDL" Offset="0x12A18"/>
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</File>
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</Root>
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