oot/include
fig02 7445169e42
targetActor -> talkActor (#1933)
2024-03-24 12:27:45 -04:00
..
libc
tables Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
ultra64 Some GCC flags improvements (#1903) 2024-02-29 15:11:54 -05:00
alignment.h Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901) 2024-02-27 19:01:47 -05:00
attributes.h
audiomgr.h
audiothread_cmd.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
boot.h
color.h
command_macros_base.h
face_change.h Document Player's Face and z_actor FaceChange functions (#1928) 2024-03-23 12:21:45 -04:00
fault.h Filename & line number args cleanup (#1891) 2024-02-27 02:37:33 -05:00
functions.h Document Player's Face and z_actor FaceChange functions (#1928) 2024-03-23 12:21:45 -04:00
gfx.h
gfxprint.h
global.h
ichain.h
irqmgr.h
jpeg.h
macro.inc Rework disassembly: out of makefile, separate sections, relocs (#1728) 2024-02-12 20:20:25 -05:00
macros.h Fixup permuter_settings (#1746) 2024-02-20 07:38:58 -05:00
mempak.h
message_data_fmt.h
message_data_static.h Introduce extracted/VERSION, with text extracted there (#1730) 2024-03-01 22:09:57 -05:00
padmgr.h
prerender.h
quake.h
regs.h z_actor retail OK (#1670) 2024-01-30 21:07:34 -05:00
romfile.h Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
rumble.h
sched.h
segment_symbols.h
seqcmd.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
sequence.h
sfx.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
speedmeter.h
terminal.h Restore terminal colors in retail, except in __osMalloc.c (#1899) 2024-02-27 14:08:20 -05:00
tha.h
thga.h
ultra64.h
unk.h
variables.h Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901) 2024-02-27 19:01:47 -05:00
z64.h Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
z64actor.h Document Player's Face and z_actor FaceChange functions (#1928) 2024-03-23 12:21:45 -04:00
z64animation.h
z64animation_legacy.h
z64audio.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
z64bgcheck.h
z64camera.h
z64collision_check.h Colliders: change "touch, bump" to AT and AC (elems) (#1637) 2024-03-04 19:33:08 -05:00
z64curve.h
z64cutscene.h No longer use asm-processor (#1824) 2024-03-01 16:12:22 -05:00
z64cutscene_commands.h Extract unused scene headers (#1930) 2024-03-23 12:38:05 -04:00
z64dma.h Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
z64effect.h Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
z64environment.h
z64game.h
z64interface.h
z64item.h
z64light.h
z64map_mark.h
z64math.h
z64message.h Introduce Face Reaction Enum (#1586) 2024-01-08 17:17:22 -05:00
z64object.h Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
z64ocarina.h
z64pause.h
z64player.h targetActor -> talkActor (#1933) 2024-03-24 12:27:45 -04:00
z64quest_hint_commands.h
z64save.h z_demo retail code matched (#1655) 2024-01-30 18:52:04 -05:00
z64scene.h Match compression for gc-eu-mq (#1704) 2024-02-03 23:59:19 +01:00
z64skin.h
z64skybox.h
z64sram.h
z64transition.h
z64transition_instances.h
z64view.h z_view.c gc-eu-mq OK (#1681) 2024-01-31 20:09:16 -05:00
z64vis.h