oot/tools/ZAPD/ZAPD/Globals.cpp

132 lines
3.0 KiB
C++

#include "Globals.h"
#include <algorithm>
#include "File.h"
#include "tinyxml2.h"
using namespace tinyxml2;
using namespace std;
Globals* Globals::Instance;
Globals::Globals()
{
Instance = this;
files = std::vector<ZFile*>();
segments = std::vector<int>();
symbolMap = std::map<uint32_t, std::string>();
segmentRefs = map<int, string>();
segmentRefFiles = map<int, ZFile*>();
game = ZGame::OOT_RETAIL;
genSourceFile = true;
testMode = false;
profile = false;
includeFilePrefix = false;
useExternalResources = true;
lastScene = nullptr;
verbosity = VERBOSITY_SILENT;
}
string Globals::FindSymbolSegRef(int segNumber, uint32_t symbolAddress)
{
if (segmentRefs.find(segNumber) != segmentRefs.end())
{
if (segmentRefFiles.find(segNumber) == segmentRefFiles.end())
{
XMLDocument doc;
string filePath = segmentRefs[segNumber];
XMLError eResult = doc.LoadFile(filePath.c_str());
if (eResult != tinyxml2::XML_SUCCESS)
return "ERROR";
XMLNode* root = doc.FirstChild();
if (root == nullptr)
return "ERROR";
// vector<ZFile*> files = vector<ZFile*>();
for (XMLElement* child = root->FirstChildElement(); child != NULL;
child = child->NextSiblingElement())
{
if (string(child->Name()) == "File")
{
ZFile* file = new ZFile(fileMode, child, "", "", "", true);
file->GeneratePlaceholderDeclarations();
segmentRefFiles[segNumber] = file;
break;
}
}
}
return segmentRefFiles[segNumber]->GetDeclarationName(symbolAddress, "ERROR");
}
return "ERROR";
}
void Globals::ReadConfigFile(const std::string& configFilePath)
{
XMLDocument doc;
XMLError eResult = doc.LoadFile(configFilePath.c_str());
if (eResult != tinyxml2::XML_SUCCESS)
return;
XMLNode* root = doc.FirstChild();
if (root == nullptr)
return;
for (XMLElement* child = root->FirstChildElement(); child != NULL;
child = child->NextSiblingElement())
{
if (string(child->Name()) == "SymbolMap")
{
string fileName = string(child->Attribute("File"));
GenSymbolMap(fileName);
}
else if (string(child->Name()) == "Segment")
{
string fileName = string(child->Attribute("File"));
int segNumber = child->IntAttribute("Number");
segmentRefs[segNumber] = fileName;
}
}
}
void Globals::GenSymbolMap(const std::string& symbolMapPath)
{
auto symbolLines = File::ReadAllLines(symbolMapPath);
for (std::string symbolLine : symbolLines)
{
auto split = StringHelper::Split(symbolLine, " ");
uint32_t addr = strtoul(split[0].c_str(), NULL, 16);
std::string symbolName = split[1];
symbolMap[addr] = symbolName;
}
}
void Globals::AddSegment(int segment)
{
if (std::find(segments.begin(), segments.end(), segment) == segments.end())
segments.push_back(segment);
}
bool Globals::HasSegment(int segment)
{
return std::find(segments.begin(), segments.end(), segment) != segments.end();
}
GameConfig::GameConfig()
{
segmentRefs = map<int, string>();
segmentRefFiles = map<int, ZFile*>();
symbolMap = std::map<uint32_t, std::string>();
actorList = std::vector<std::string>();
objectList = std::vector<std::string>();
}