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PreRender.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
TwoHeadArena.c
Cleanup includes in header files ( #2540 )
2025-05-24 16:20:51 -04:00
TwoHeadGfxArena.c
Reduce dependencies on global.h (10) ( #2490 )
2025-02-26 17:18:30 -05:00
audio_stop_all_sfx.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
audio_thread_manager.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
code_n64dd_800AD4C0.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
code_n64dd_800AD410.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
db_camera.c
Document `Save.cutsceneIndex` and adjacent data / code ( #2286 )
2025-06-17 15:54:52 +02:00
debug_malloc.c
T() macro loose ends 1 ( #2563 )
2025-06-03 06:40:55 -04:00
fault_gc.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
fault_gc_drawer.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
fault_n64.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
flg_set.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
gDPLoadTextureBlock_Runtime.inc.c
…
game.c
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` ( #2608 )
2025-06-10 22:18:00 -04:00
gamealloc.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
gfxalloc.c
Cleanup includes in header files ( #2540 )
2025-05-24 16:20:51 -04:00
graph.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
irqmgr.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
jpegdecoder.c
Reduce overlay dependencies on global.h (7) ( #2472 )
2025-02-16 15:33:55 -05:00
jpegutils.c
Reduce overlay dependencies on global.h (7) ( #2472 )
2025-02-16 15:33:55 -05:00
kanread.s
Use IDO for assembling handwritten asm files in src ( #2390 )
2024-12-28 15:18:45 -05:00
listalloc.c
Reduce dependencies on global.h (10) ( #2490 )
2025-02-26 17:18:30 -05:00
main.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
mempak.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
object_table.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
padmgr.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
sched.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
shrink_window.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
speed_meter.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
sys_cfb.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
sys_debug_controller.c
Reduce dependencies on global.h (10) ( #2490 )
2025-02-26 17:18:30 -05:00
sys_freeze.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
sys_math.c
…
sys_math3d.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
sys_math3d_draw.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
sys_math_atan.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
sys_matrix.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
sys_rumble.c
Reduce dependencies on global.h (10) ( #2490 )
2025-02-26 17:18:30 -05:00
sys_ucode.c
Fixup includes ( #2483 )
2025-02-24 21:18:24 -05:00
title_setup.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
ucode_disas.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_DLF.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_actor.c
Rename AT `effect` to `hitSpecialEffect` ( #2637 )
2025-06-20 10:12:45 +02:00
z_actor_dlftbls.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_bg_collect.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_bg_item.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_bgcheck.c
Rename AT `effect` to `hitSpecialEffect` ( #2637 )
2025-06-20 10:12:45 +02:00
z_camera.c
`Camera_KeepOn4` docs 2: RO and RW data ( #2632 )
2025-06-26 21:11:38 +02:00
z_camera_data.inc.c
`Camera_KeepOn4` docs 2: RO and RW data ( #2632 )
2025-06-26 21:11:38 +02:00
z_cheap_proc.inc.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_collision_btltbls.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_collision_check.c
Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values ( #2639 )
2025-06-22 17:36:09 +02:00
z_common_data.c
Document `Save.cutsceneIndex` and adjacent data / code ( #2286 )
2025-06-17 15:54:52 +02:00
z_construct.c
Pause docs: UIOverlay L/R buttons details ( #2650 )
2025-07-15 07:10:34 +02:00
z_cutscene_spline.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_debug.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_debug_display.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_demo.c
Document `Save.cutsceneIndex` and adjacent data / code ( #2286 )
2025-06-17 15:54:52 +02:00
z_draw.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_eff_blure.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_eff_shield_particle.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_eff_spark.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_eff_ss_dead.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_effect.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_effect_soft_sprite.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_effect_soft_sprite_dlftbls.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_effect_soft_sprite_old_init.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_elf_message.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_en_a_keep.c
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names ( #2646 )
2025-06-28 18:06:42 -04:00
z_en_item00.c
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names ( #2646 )
2025-06-28 18:06:42 -04:00
z_env_flags.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_face_reaction.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_fbdemo.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_fbdemo_circle.c
Commit code assets ( #2691 )
2026-01-27 23:23:36 +00:00
z_fbdemo_fade.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_fbdemo_triforce.c
Commit code assets ( #2691 )
2026-01-27 23:23:36 +00:00
z_fbdemo_wipe1.c
Commit code assets ( #2691 )
2026-01-27 23:23:36 +00:00
z_fcurve_data.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_fcurve_data_skelanime.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_frame_advance.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_game_dlftbls.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_game_over.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_horse.c
Document `Save.cutsceneIndex` and adjacent data / code ( #2286 )
2025-06-17 15:54:52 +02:00
z_inventory.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_jpeg.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_kaleido_manager.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_kaleido_scope_call.c
Rename `acDmgInfo.effect` -> `hitBacklash` ( #2555 )
2025-06-17 05:23:49 -04:00
z_kaleido_setup.c
Pause docs: UIOverlay quads dimensions ( #2644 )
2025-06-28 15:23:00 +09:00
z_kanfont.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_kankyo.c
Document `Save.cutsceneIndex` and adjacent data / code ( #2286 )
2025-06-17 15:54:52 +02:00
z_lib.c
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` ( #2633 )
2025-06-15 18:28:37 -04:00
z_lifemeter.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_lights.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_malloc.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_map_data.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_map_exp.c
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` ( #2633 )
2025-06-15 18:28:37 -04:00
z_map_mark.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_memory_utils.c
Rename code_80069420.c -> z_memory_utils.c ( #2314 )
2024-12-08 18:55:14 -05:00
z_message.c
Rename AT `effect` to `hitSpecialEffect` ( #2637 )
2025-06-20 10:12:45 +02:00
z_moji.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_nulltask.c
Reduce overlay dependencies on global.h (6) ( #2468 )
2025-02-13 18:15:14 -05:00
z_olib.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_onepointdemo.c
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` ( #2608 )
2025-06-10 22:18:00 -04:00
z_parameter.c
Rename AT `effect` to `hitSpecialEffect` ( #2637 )
2025-06-20 10:12:45 +02:00
z_path.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_play.c
Document `Save.cutsceneIndex` and adjacent data / code ( #2286 )
2025-06-17 15:54:52 +02:00
z_player_call.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_player_lib.c
`WeaponInfo` docs ( #1596 )
2025-06-07 23:37:13 -04:00
z_prenmi.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_prenmi_buff.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_quake.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_rcp.c
Document fog functions Gfx_SetFog(2) and Play_SetFog ( #1922 )
2025-06-07 22:44:20 -04:00
z_room.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_rumble.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_sample.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_scene.c
Finish rename scene lists ( #2652 )
2025-07-15 01:31:41 -04:00
z_scene_table.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_sfx_source.c
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT_POS` ( #2633 )
2025-06-15 18:28:37 -04:00
z_skelanime.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_skin.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_skin_awb.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_skin_matrix.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_sram.c
Document `Save.cutsceneIndex` and adjacent data / code ( #2286 )
2025-06-17 15:54:52 +02:00
z_ss_sram.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_view.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_vimode.c
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
z_viscvg.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_vismono.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_viszbuf.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_vr_box.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00
z_vr_box_draw.c
Remove "z64" prefix from all headers ( #2518 )
2025-06-04 14:38:33 -04:00