oot/data/overlays/actors/z_en_vb_ball.data.s

37 lines
1.0 KiB
ArmAsm

.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purpose registers
.section .data
.balign 16
glabel En_Vb_Ball_InitVars
.word 0x00000900, 0x00000030, 0x009C0000, 0x000001B4
.word EnVbBall_Init
.word EnVbBall_Destroy
.word EnVbBall_Update
.word EnVbBall_Draw
glabel D_80B2A000
.word 0x0A110939, 0x10010000, 0x06000000, 0x00100700, 0x00200000, 0x00100700, 0x00000000, 0x01010100, 0x0014001E, 0x000A0000, 0x00000000
glabel D_80B2A02C
.word 0x00000000, 0x00000000, 0x00000000
glabel D_80B2A038
.word 0x00000000, 0x00000000, 0x00000000
glabel D_80B2A044
.word 0x00000000, 0x00000000, 0x00000000
glabel D_80B2A050
.word 0x00000000, 0xBF800000, 0x00000000
glabel D_80B2A05C
.word 0x00000000, 0x00000000, 0x00000000
glabel D_80B2A068
.word 0x00000000, 0x00000000, 0x00000000
glabel D_80B2A074
.word 0x00000000, 0x00000000, 0x00000000
glabel D_80B2A080
.word 0x00000000, 0xBF800000, 0x00000000, 0x00000000