mirror of https://github.com/zeldaret/oot.git
759 lines
35 KiB
C
759 lines
35 KiB
C
/*
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* File: z_select.c
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* Overlay: ovl_select
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* Description: Debug Scene Select Menu
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*/
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#include "ultra64.h"
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#include "global.h"
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#include "vt.h"
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#include "alloca.h"
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void Select_LoadTitle(SelectContext* this) {
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, Title_Init, TitleContext);
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}
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void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
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osSyncPrintf(VT_FGCOL(BLUE));
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osSyncPrintf("\n\n\nFILE_NO=%x\n\n\n", gSaveContext.fileNum);
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osSyncPrintf(VT_RST);
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if (gSaveContext.fileNum == 0xFF) {
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Sram_InitDebugSave();
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gSaveContext.unk_13F6 = gSaveContext.magic;
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gSaveContext.magic = 0;
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gSaveContext.unk_13F4 = 0;
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gSaveContext.magicLevel = gSaveContext.magic;
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}
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
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gSaveContext.entranceIndex = entranceIndex;
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gSaveContext.respawnFlag = 0;
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gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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gSaveContext.showTitleCard = true;
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gWeatherMode = 0;
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
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}
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// "Translation" (Actual name)
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static SceneSelectEntry sScenes[] = {
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// "1: SPOT00" (Hyrule Field)
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{ " 1:SPOT00", Select_LoadGame, 0x00CD },
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// "2: SPOT01" (Kakariko Village)
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{ " 2:SPOT01", Select_LoadGame, 0x00DB },
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// "3: SPOT02" (Graveyard)
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{ " 3:SPOT02", Select_LoadGame, 0x00E4 },
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// "4: SPOT03" (Zora's River)
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{ " 4:SPOT03", Select_LoadGame, 0x00EA },
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// "5: SPOT04" (Kokiri Forest)
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{ " 5:SPOT04", Select_LoadGame, 0x00EE },
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// "6: SPOT05" (Sacred Forest Meadow)
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{ " 6:SPOT05", Select_LoadGame, 0x00FC },
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// "7: SPOT06" (Lake Hylia)
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{ " 7:SPOT06", Select_LoadGame, 0x0102 },
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// "8: SPOT07" (Zora's Domain)
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{ " 8:SPOT07", Select_LoadGame, 0x0108 },
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// "9: SPOT08" (Zora's Fountain)
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{ " 9:SPOT08", Select_LoadGame, 0x010E },
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// "10: SPOT09" (Gerudo Valley)
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{ "10:SPOT09", Select_LoadGame, 0x0117 },
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// "11: SPOT10" (Lost Woods)
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{ "11:SPOT10", Select_LoadGame, 0x011E },
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// "12: SPOT11" (Desert Colossus)
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{ "12:SPOT11", Select_LoadGame, 0x0123 },
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// "13: SPOT12" (Gerudo's Fortress)
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{ "13:SPOT12", Select_LoadGame, 0x0129 },
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// "14: SPOT13" (Haunted Wasteland)
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{ "14:SPOT13", Select_LoadGame, 0x0130 },
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// "15: SPOT15" (Hyrule Castle)
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{ "15:SPOT15", Select_LoadGame, 0x0138 },
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// "16: SPOT16" (Death Mountain Trail)
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{ "16:SPOT16", Select_LoadGame, 0x013D },
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// "17: SPOT17" (Death Mountain Crater)
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{ "17:SPOT17", Select_LoadGame, 0x0147 },
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// "18: SPOT18" (Goron City)
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{ "18:SPOT18", Select_LoadGame, 0x014D },
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// "19: SPOT20" (Lon Lon Ranch)
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{ "19:SPOT20", Select_LoadGame, 0x0157 },
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// "20: Chamber of Time" (Temple Of Time)
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{ "20:" GFXP_HIRAGANA "トキノマ", Select_LoadGame, 0x0053 },
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// "21: Chamber of the Sages" (Chamber of the Sages)
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{ "21:" GFXP_HIRAGANA "ケンジャノマ", Select_LoadGame, 0x006B },
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// "22: Target Range" (Shooting Gallery)
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{ "22:" GFXP_HIRAGANA "シャテキジョウ", Select_LoadGame, 0x003B },
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// "23: Hyrule Garden Game" (Hyrule Garden Minigame)
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{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", Select_LoadGame, 0x007A },
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// "24: Grave Dive Hole" (Grave (Redead))
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{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", Select_LoadGame, 0x031C },
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// "25: Grave Dive Hole 2" (Grave (Fairy's Fountain))
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{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", Select_LoadGame, 0x004B },
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// "26: Royal Family's Grave" (Royal Family's Tomb)
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{ "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", Select_LoadGame, 0x002D },
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// "27: Great Fairy's Fountain" (Great Fairy's Fountain (Upgrades))
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{ "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", Select_LoadGame, 0x0315 },
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// "28: Fairy Dive Hole" (Fairy's Fountain (Healing Fairies))
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{ "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", Select_LoadGame, 0x036D },
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// "29: Magic Stone Fairy's Fountain" (Great Fairy's Fountain (Spells))
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{ "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", Select_LoadGame, 0x0371 },
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// "30: Final Battle With Ganon" (Battle With Ganon)
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{ "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", Select_LoadGame, 0x043F },
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// "31: Hyrule Inner Garden" (Castle Courtyard)
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{ "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", Select_LoadGame, 0x0400 },
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// "32: Fishing" (Fishing Pond)
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{ "32:" GFXP_HIRAGANA "ツリボリ", Select_LoadGame, 0x045F },
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// "33: Bombchu Bowling" (Bombchu Bowling Alley)
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{ "33:" GFXP_KATAKANA "ボムチュウボーリング", Select_LoadGame, 0x0507 },
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// "34: Lon Lon Ranch - Storehouse 1" (Talon's House)
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{ "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", Select_LoadGame, 0x004F },
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// "35: Lon Lon Ranch - Storehouse 2" (Ranch Silo)
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{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", Select_LoadGame, 0x05D0 },
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// "36: Lookout Hut" (Guard House)
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{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", Select_LoadGame, 0x007E },
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// "37: Magic Potion Shop" (Granny's Potion Shop)
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{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", Select_LoadGame, 0x0072 },
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// "38: Treasure Chest Shop" (Treasure Chest Game)
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{ "38:" GFXP_HIRAGANA "タカラバコヤ", Select_LoadGame, 0x0063 },
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// "39: Gold Skulltula House" (House of Skulltula)
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{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", Select_LoadGame, 0x0550 },
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// "40: Castle Town - Entrance" (Market Entrance)
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{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", Select_LoadGame, 0x0033 },
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// "41: Castle Town" (Market)
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{ "41:" GFXP_HIRAGANA "ジョウカマチ", Select_LoadGame, 0x00B1 },
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// "42: Back Alley" (Back Alley)
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{ "42:" GFXP_HIRAGANA "ウラロジ", Select_LoadGame, 0x00AD },
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// "43: In Front of the Temple of Time" (Temple of Time Exterior)
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{ "43:" GFXP_HIRAGANA "トキノシンデン マエ", Select_LoadGame, 0x0171 },
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// "44: Link's House" (Link's House)
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{ "44:" GFXP_HIRAGANA "リンクノイエ", Select_LoadGame, 0x00BB },
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// "45: Kakariko Village Row House" (Carpenter Boss's House)
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{ "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", Select_LoadGame, 0x02FD },
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// "46: Back Alley House" (Back Alley House (Man in Green))
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{ "46:" GFXP_HIRAGANA "ウラロジノ イエ", Select_LoadGame, 0x043B },
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// "47: Kokiri Village - Know-It-All Brothers' House" (Know-It-All Brothers' House)
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{ "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", Select_LoadGame, 0x00C9 },
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// "48: Kokiri Village - Twins' House" (Twins' House)
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{ "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", Select_LoadGame, 0x009C },
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// "49: Kokiri Village - Mido's House" (Mido's House)
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{ "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", Select_LoadGame, 0x0433 },
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// "50: Kokiri Village - Saria's House" (Saria's House)
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{ "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", Select_LoadGame, 0x0437 },
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// "51: Stable" (Stable)
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{ "51:" GFXP_HIRAGANA "ウマゴヤ", Select_LoadGame, 0x02F9 },
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// "52: Grave Keeper's House" (Gravekeeper's Hut)
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{ "52:" GFXP_HIRAGANA "ハカモリノイエ", Select_LoadGame, 0x030D },
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// "53: Back Alley - Dog Lady's House" (Back Alley House)
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{ "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", Select_LoadGame, 0x0398 },
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// "54: Kakariko Village - Impa's House" (Impa's House)
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{ "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", Select_LoadGame, 0x039C },
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// "55: Hylia Laboratory" (Lakeside Laboratory)
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{ "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", Select_LoadGame, 0x0043 },
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// "56: Tent" (Carpenters' Tent)
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{ "56:" GFXP_KATAKANA "テント", Select_LoadGame, 0x03A0 },
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// "57: Shield Shop" (Bazaar)
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{ "57:" GFXP_HIRAGANA "タテノミセ", Select_LoadGame, 0x00B7 },
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// "58: Kokiri Shop" (Kokiri Shop)
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{ "58:" GFXP_HIRAGANA "コキリゾクノミセ", Select_LoadGame, 0x00C1 },
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// "59: Goron Shop" (Goron Shop)
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{ "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", Select_LoadGame, 0x037C },
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// "60: Zora Shop" (Zora Shop)
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{ "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", Select_LoadGame, 0x0380 },
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// "61: Kakariko Village - Potion Shop" (Kakariko Potion Shop)
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{ "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", Select_LoadGame, 0x0384 },
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// "62: Castle Town - Potion Shop" (Market Potion Shop)
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{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", Select_LoadGame, 0x0388 },
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// "63: Back Alley - Night Shop" (Bombchu Shop)
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{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", Select_LoadGame, 0x0390 },
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// "64: Mask Shop" (Happy Mask Shop)
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{ "64:" GFXP_HIRAGANA "オメンヤ", Select_LoadGame, 0x0530 },
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// "65: Gerudo Training Area" (Gerudo Training Ground)
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{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", Select_LoadGame, 0x0008 },
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// "66: Fairy Tree Dungeon" (Inside the Deku Tree)
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{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, 0x0000 },
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// "67: Fairy Tree Dungeon - Boss" (Gohma's Lair)
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{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", Select_LoadGame, 0x040F },
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// "68: Dondogo Dungeon" (Dodongo's Cavern)
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{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", Select_LoadGame, 0x0004 },
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// "69: Dondogo Dungeon - Boss" (King Dodongo's Lair)
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{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", Select_LoadGame, 0x040B },
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// "70: Giant Fish Dungeon" (Inside Jabu-Jabu's Belly)
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{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, 0x0028 },
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// "71: Giant Fish Dungeon - Boss" (Barinade's Lair)
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{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", Select_LoadGame, 0x0301 },
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// "72: Forest Temple" (Forest Temple)
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{ "72:" GFXP_HIRAGANA "モリノシンデン", Select_LoadGame, 0x0169 },
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// "73: Forest Temple - Boss" (Phantom Ganon's Lair)
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{ "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", Select_LoadGame, 0x000C },
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// "74: Dungeon Below the Well" (Bottom of the Well)
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{ "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, 0x0098 },
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// "75: Dungeon Beneath the Graves" (Shadow Temple)
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{ "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, 0x0037 },
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// "76: Dungeon Beneath the Graves - Boss" (Bongo Bongo's Lair)
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{ "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", Select_LoadGame, 0x0413 },
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// "77: Fire Temple" (Fire Temple)
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{ "77:" GFXP_HIRAGANA "ヒノシンデン", Select_LoadGame, 0x0165 },
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// "78: Fire Temple - Boss" (Volvagia's Lair)
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{ "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", Select_LoadGame, 0x0305 },
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// "79: Water Temple" (Water Temple)
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{ "79:" GFXP_HIRAGANA "ミズノシンデン", Select_LoadGame, 0x0010 },
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// "80: Water Temple - Boss" (Morpha's Lair)
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{ "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", Select_LoadGame, 0x0417 },
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// "81: Evil Goddess Statue Dungeon" (Spirit Temple)
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{ "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, 0x0082 },
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// "82: Evil Goddess Statue Dungeon - Iron Knuckle" (Iron Knuckle's Lair)
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{ "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", Select_LoadGame, 0x008D },
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// "83: Evil Goddess Statue Dungeon - Boss" (Twinrova's Lair)
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{ "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", Select_LoadGame, 0x05EC },
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// "84: Ganon's Tower" (Ganon's Tower)
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{ "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", Select_LoadGame, 0x041B },
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// "85: Ganon's Tower - Boss" (Ganondorf's Lair)
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{ "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", Select_LoadGame, 0x041F },
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// "86: Ice Cavern" (Ice Cavern)
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{ "86:" GFXP_HIRAGANA "コオリノドウクツ", Select_LoadGame, 0x0088 },
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// "87: Relay Beneath the Graves" (Dampé's Grave)
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{ "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", Select_LoadGame, 0x044F },
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// "88: Ganon's Basement Dungeon" (Inside Ganon's Castle)
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{ "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, 0x0467 },
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// "89: Final Battle With Ganon - Cutscene & Battle" (Ganondorf's Death Scene & Tower Escape Exterior)
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{ "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", Select_LoadGame, 0x0517 },
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// "90: Ganon's Tower Aftermath 1" (Escaping Ganon's Tower 1)
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{ "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", Select_LoadGame, 0x0179 },
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// "91: Ganon's Tower Aftermath 2" (Escaping Ganon's Tower 2)
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{ "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", Select_LoadGame, 0x01B5 },
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// "92: Ganon's Tower Aftermath 3" (Escaping Ganon's Tower 3)
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{ "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", Select_LoadGame, 0x03DC },
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// "93: Ganon's Tower Aftermath 4" (Escaping Ganon's Tower 4)
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{ "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", Select_LoadGame, 0x03E4 },
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// "94: Ganon's Basement Aftermath" (Escaping Ganon's Castle)
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{ "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", Select_LoadGame, 0x056C },
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// "95: Gerudo Passage 1-2" (Thieves' Hideout 1)
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{ "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", Select_LoadGame, 0x0486 },
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// "96: Gerudo Passage 3-4 9-10" (Thieves' Hideout 2)
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{ "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", Select_LoadGame, 0x048E },
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// "97: Gerudo Passage 5-6" (Thieves' Hideout 3)
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{ "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", Select_LoadGame, 0x0496 },
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// "98: Gerudo Passage 7-8" (Thieves' Hideout 4)
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{ "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", Select_LoadGame, 0x049E },
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// "99: Gerudo Passage 11-12" (Thieves' Hideout 5)
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{ "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", Select_LoadGame, 0x04AE },
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// "100: Gerudo Passage 13" (Thieves' Hideout 6)
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{ "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", Select_LoadGame, 0x0570 },
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// "101: Hidden Dive Hole 0" (Grotto 0 - Gossip Stone & Chest)
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{ "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", Select_LoadGame, 0x003F },
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// "102: Hidden Dive Hole 1" (Grotto 1 - Skulltula & Gold Skulltula)
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{ "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", Select_LoadGame, 0x0598 },
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// "103: Hidden Dive Hole 2" (Grotto 2 - Business Scrub & Heart Piece)
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{ "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", Select_LoadGame, 0x059C },
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// "104: Hidden Dive Hole 3" (Grotto 3 - Redeads)
|
||
{ "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", Select_LoadGame, 0x05A0 },
|
||
// "105: Hidden Dive Hole 4" (Grotto 4 - 3 Business Scrubs)
|
||
{ "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", Select_LoadGame, 0x05A4 },
|
||
// "106: Hidden Dive Hole 5" (Grotto 5 - Gossip Stone, Skulltula, Cow)
|
||
{ "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", Select_LoadGame, 0x05A8 },
|
||
// "107: Hidden Dive Hole 6" (Grotto 6 - Octorok)
|
||
{ "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", Select_LoadGame, 0x05AC },
|
||
// "108: Hidden Dive Hole 7" (Grotto 7 - Business Scrub & Deku Nut Upgrade)
|
||
{ "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", Select_LoadGame, 0x05B0 },
|
||
// "109: Hidden Dive Hole 8" (Grotto 8 - 2 Wolfos)
|
||
{ "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", Select_LoadGame, 0x05B4 },
|
||
// "110: Hidden Dive Hole 9" (Grotto 9 - Bombable Walls)
|
||
{ "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", Select_LoadGame, 0x05B8 },
|
||
// "111: Hidden Dive Hole 10" (Grotto 10 - 2 Business Scrubs)
|
||
{ "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", Select_LoadGame, 0x05BC },
|
||
// "112: Hidden Dive Hole 11" (Grotto 11 - Tektite & Heart Piece)
|
||
{ "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", Select_LoadGame, 0x05C0 },
|
||
// "113: Hidden Dive Hole 12" (Grotto 12 - Deku Stage)
|
||
{ "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", Select_LoadGame, 0x05C4 },
|
||
// "114: Hidden Dive Hole 13" (Grotto 13 - Rupees & Cow)
|
||
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", Select_LoadGame, 0x05FC },
|
||
// "115: Hyrule Cutscenes" (Cutscene Map)
|
||
{ "115:" GFXP_KATAKANA "ハイラル デモ", Select_LoadGame, 0x00A0 },
|
||
// "116: Special Room (Treasure Chest Warp)" (Ganondorf Test Room)
|
||
{ "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", Select_LoadGame, 0x0520 },
|
||
// "117: Sasaki Test" (Sasa Test)
|
||
{ "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", Select_LoadGame, 0x0018 },
|
||
// "118: Test Map" (Jungle Gym)
|
||
{ "118:" GFXP_KATAKANA "テストマップ", Select_LoadGame, 0x0094 },
|
||
// "119: Test Room" (Treasure Chest Room)
|
||
{ "119:" GFXP_KATAKANA "テストルーム", Select_LoadGame, 0x0024 },
|
||
// "120: Stalfos Miniboss Room" (Stalfos Miniboss Room)
|
||
{ "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", Select_LoadGame, 0x001C },
|
||
// "121: Boss Stalfos Room" (Stalfos Boss Room)
|
||
{ "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", Select_LoadGame, 0x0020 },
|
||
// "122: Stal" (Sutaru)
|
||
{ "122:Sutaru", Select_LoadGame, 0x0047 },
|
||
// "123: Test Area" (Shooting Gallery)
|
||
{ "123:jikkenjyou", Select_LoadGame, 0x02EA },
|
||
// "124: Depth Test" (Depth Test)
|
||
{ "124:depth" GFXP_KATAKANA "テスト", Select_LoadGame, 0x00B6 },
|
||
// "125: Hyrule Garden Game 2" (Early Hyrule Garden Game)
|
||
{ "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", Select_LoadGame, 0x0076 },
|
||
// "title" (Title Screen)
|
||
{ "title", (void*)Select_LoadTitle, 0x0000 },
|
||
};
|
||
|
||
void Select_UpdateMenu(SelectContext* this) {
|
||
Input* input = &this->state.input[0];
|
||
s32 pad;
|
||
SceneSelectEntry* selectedScene;
|
||
|
||
if (this->verticalInputAccumulator == 0) {
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||
selectedScene = &this->scenes[this->currentScene];
|
||
if (selectedScene->loadFunc != NULL) {
|
||
selectedScene->loadFunc(this, selectedScene->entranceIndex);
|
||
}
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
|
||
gSaveContext.linkAge = LINK_AGE_CHILD;
|
||
} else {
|
||
gSaveContext.linkAge = LINK_AGE_ADULT;
|
||
}
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
|
||
if (gSaveContext.cutsceneIndex == 0x8000) {
|
||
gSaveContext.cutsceneIndex = 0;
|
||
} else if (gSaveContext.cutsceneIndex == 0) {
|
||
gSaveContext.cutsceneIndex = 0xFFF0;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF0) {
|
||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF1) {
|
||
gSaveContext.cutsceneIndex = 0xFFF2;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF2) {
|
||
gSaveContext.cutsceneIndex = 0xFFF3;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF3) {
|
||
gSaveContext.cutsceneIndex = 0xFFF4;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF4) {
|
||
gSaveContext.cutsceneIndex = 0xFFF5;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF5) {
|
||
gSaveContext.cutsceneIndex = 0xFFF6;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF6) {
|
||
gSaveContext.cutsceneIndex = 0xFFF7;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF7) {
|
||
gSaveContext.cutsceneIndex = 0xFFF8;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF8) {
|
||
gSaveContext.cutsceneIndex = 0xFFF9;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF9) {
|
||
gSaveContext.cutsceneIndex = 0xFFFA;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFFA) {
|
||
gSaveContext.cutsceneIndex = 0x8000;
|
||
}
|
||
} else if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
|
||
if (gSaveContext.cutsceneIndex == 0x8000) {
|
||
gSaveContext.cutsceneIndex = 0xFFFA;
|
||
} else if (gSaveContext.cutsceneIndex == 0) {
|
||
gSaveContext.cutsceneIndex = 0x8000;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF0) {
|
||
gSaveContext.cutsceneIndex = 0;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF1) {
|
||
gSaveContext.cutsceneIndex = 0xFFF0;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF2) {
|
||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF3) {
|
||
gSaveContext.cutsceneIndex = 0xFFF2;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF4) {
|
||
gSaveContext.cutsceneIndex = 0xFFF3;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF5) {
|
||
gSaveContext.cutsceneIndex = 0xFFF4;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF6) {
|
||
gSaveContext.cutsceneIndex = 0xFFF5;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF7) {
|
||
gSaveContext.cutsceneIndex = 0xFFF6;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF8) {
|
||
gSaveContext.cutsceneIndex = 0xFFF7;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFF9) {
|
||
gSaveContext.cutsceneIndex = 0xFFF8;
|
||
} else if (gSaveContext.cutsceneIndex == 0xFFFA) {
|
||
gSaveContext.cutsceneIndex = 0xFFF9;
|
||
}
|
||
}
|
||
|
||
gSaveContext.nightFlag = 0;
|
||
if (gSaveContext.cutsceneIndex == 0) {
|
||
gSaveContext.nightFlag = 1;
|
||
}
|
||
|
||
// user can change "opt", but it doesn't do anything
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
|
||
this->opt--;
|
||
}
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
|
||
this->opt++;
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
|
||
if (this->lockUp == true) {
|
||
this->timerUp = 0;
|
||
}
|
||
if (this->timerUp == 0) {
|
||
this->timerUp = 20;
|
||
this->lockUp = true;
|
||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
this->verticalInput = R_UPDATE_RATE;
|
||
}
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->cur.button, BTN_DUP) && this->timerUp == 0) {
|
||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
this->verticalInput = R_UPDATE_RATE * 3;
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
|
||
if (this->lockDown == true) {
|
||
this->timerDown = 0;
|
||
}
|
||
if (this->timerDown == 0) {
|
||
this->timerDown = 20;
|
||
this->lockDown = true;
|
||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
this->verticalInput = -R_UPDATE_RATE;
|
||
}
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) && (this->timerDown == 0)) {
|
||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
this->verticalInput = -R_UPDATE_RATE * 3;
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) || CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) {
|
||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
this->verticalInput = R_UPDATE_RATE;
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) {
|
||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||
this->verticalInput = -R_UPDATE_RATE;
|
||
}
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
|
||
this->pageDownIndex++;
|
||
this->pageDownIndex =
|
||
(this->pageDownIndex + ARRAY_COUNT(this->pageDownStops)) % ARRAY_COUNT(this->pageDownStops);
|
||
this->currentScene = this->topDisplayedScene = this->pageDownStops[this->pageDownIndex];
|
||
}
|
||
|
||
this->verticalInputAccumulator += this->verticalInput;
|
||
|
||
if (this->verticalInputAccumulator < -7) {
|
||
this->verticalInput = 0;
|
||
this->verticalInputAccumulator = 0;
|
||
|
||
this->currentScene++;
|
||
this->currentScene = (this->currentScene + this->count) % this->count;
|
||
|
||
if (this->currentScene == ((this->topDisplayedScene + this->count + 19) % this->count)) {
|
||
this->topDisplayedScene++;
|
||
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
|
||
}
|
||
}
|
||
|
||
if (this->verticalInputAccumulator > 7) {
|
||
this->verticalInput = 0;
|
||
this->verticalInputAccumulator = 0;
|
||
|
||
if (this->currentScene == this->topDisplayedScene) {
|
||
this->topDisplayedScene -= 2;
|
||
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
|
||
}
|
||
|
||
this->currentScene--;
|
||
this->currentScene = (this->currentScene + this->count) % this->count;
|
||
|
||
if (this->currentScene == ((this->topDisplayedScene + this->count) % this->count)) {
|
||
this->topDisplayedScene--;
|
||
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
|
||
}
|
||
}
|
||
|
||
this->currentScene = (this->currentScene + this->count) % this->count;
|
||
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
|
||
|
||
dREG(80) = this->currentScene;
|
||
dREG(81) = this->topDisplayedScene;
|
||
dREG(82) = this->pageDownIndex;
|
||
|
||
if (this->timerUp != 0) {
|
||
this->timerUp--;
|
||
}
|
||
|
||
if (this->timerUp == 0) {
|
||
this->lockUp = false;
|
||
}
|
||
|
||
if (this->timerDown != 0) {
|
||
this->timerDown--;
|
||
}
|
||
|
||
if (this->timerDown == 0) {
|
||
this->lockDown = false;
|
||
}
|
||
}
|
||
|
||
void Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
|
||
s32 scene;
|
||
s32 i;
|
||
char* name;
|
||
|
||
GfxPrint_SetColor(printer, 255, 155, 150, 255);
|
||
GfxPrint_SetPos(printer, 12, 2);
|
||
GfxPrint_Printf(printer, "ZELDA MAP SELECT");
|
||
GfxPrint_SetColor(printer, 255, 255, 255, 255);
|
||
|
||
for (i = 0; i < 20; i++) {
|
||
GfxPrint_SetPos(printer, 9, i + 4);
|
||
|
||
scene = (this->topDisplayedScene + i + this->count) % this->count;
|
||
if (scene == this->currentScene) {
|
||
GfxPrint_SetColor(printer, 255, 20, 20, 255);
|
||
} else {
|
||
GfxPrint_SetColor(printer, 200, 200, 55, 255);
|
||
}
|
||
|
||
name = this->scenes[scene].name;
|
||
if (name == NULL) {
|
||
name = "**Null**";
|
||
}
|
||
|
||
GfxPrint_Printf(printer, "%s", name);
|
||
};
|
||
|
||
GfxPrint_SetColor(printer, 155, 55, 150, 255);
|
||
GfxPrint_SetPos(printer, 20, 26);
|
||
GfxPrint_Printf(printer, "OPT=%d", this->opt);
|
||
}
|
||
|
||
static const char* sLoadingMessages[] = {
|
||
// "Please wait a minute"
|
||
GFXP_HIRAGANA "シバラクオマチクダサイ",
|
||
// "Hold on a sec"
|
||
GFXP_HIRAGANA "チョット マッテネ",
|
||
// "Wait a moment"
|
||
GFXP_KATAKANA "ウェイト ア モーメント",
|
||
// "Loading"
|
||
GFXP_KATAKANA "ロード" GFXP_HIRAGANA "チュウ",
|
||
// "Now working"
|
||
GFXP_HIRAGANA "ナウ ワーキング",
|
||
// "Now creating"
|
||
GFXP_HIRAGANA "イマ ツクッテマス",
|
||
// "It's not broken"
|
||
GFXP_HIRAGANA "コショウジャナイヨ",
|
||
// "Coffee Break"
|
||
GFXP_KATAKANA "コーヒー ブレイク",
|
||
// "Please set B side"
|
||
GFXP_KATAKANA "Bメンヲセットシテクダサイ",
|
||
// "Be patient, now"
|
||
GFXP_HIRAGANA "ジット" GFXP_KATAKANA "ガマン" GFXP_HIRAGANA "ノ" GFXP_KATAKANA "コ" GFXP_HIRAGANA "デアッタ",
|
||
// "Please wait just a minute"
|
||
GFXP_HIRAGANA "イマシバラクオマチクダサイ",
|
||
// "Don't worry, don't worry. Take a break, take a break."
|
||
GFXP_HIRAGANA "アワテナイアワテナイ。ヒトヤスミヒトヤスミ。",
|
||
};
|
||
|
||
void Select_PrintLoadingMessage(SelectContext* this, GfxPrint* printer) {
|
||
s32 randomMsg;
|
||
|
||
GfxPrint_SetPos(printer, 10, 15);
|
||
GfxPrint_SetColor(printer, 255, 255, 255, 255);
|
||
randomMsg = Rand_ZeroOne() * ARRAY_COUNT(sLoadingMessages);
|
||
GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg]);
|
||
}
|
||
|
||
static const char* sAgeLabels[] = {
|
||
GFXP_HIRAGANA "17(ワカモノ)", // "17(young)"
|
||
GFXP_HIRAGANA "5(ワカスギ)", // "5(very young)"
|
||
};
|
||
|
||
void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
|
||
GfxPrint_SetPos(printer, 4, 26);
|
||
GfxPrint_SetColor(printer, 255, 255, 55, 255);
|
||
GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age]);
|
||
}
|
||
|
||
void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csIndex) {
|
||
char* label;
|
||
|
||
GfxPrint_SetPos(printer, 4, 25);
|
||
GfxPrint_SetColor(printer, 255, 255, 55, 255);
|
||
|
||
switch (csIndex) {
|
||
case 0:
|
||
label = GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン";
|
||
gSaveContext.dayTime = 0;
|
||
break;
|
||
case 0x8000:
|
||
// clang-format off
|
||
gSaveContext.dayTime = 0x8000; label = GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ";
|
||
// clang-format on
|
||
break;
|
||
case 0xFFF0:
|
||
// clang-format off
|
||
gSaveContext.dayTime = 0x8000; label = "デモ00";
|
||
// clang-format on
|
||
break;
|
||
case 0xFFF1:
|
||
label = "デモ01";
|
||
break;
|
||
case 0xFFF2:
|
||
label = "デモ02";
|
||
break;
|
||
case 0xFFF3:
|
||
label = "デモ03";
|
||
break;
|
||
case 0xFFF4:
|
||
label = "デモ04";
|
||
break;
|
||
case 0xFFF5:
|
||
label = "デモ05";
|
||
break;
|
||
case 0xFFF6:
|
||
label = "デモ06";
|
||
break;
|
||
case 0xFFF7:
|
||
label = "デモ07";
|
||
break;
|
||
case 0xFFF8:
|
||
label = "デモ08";
|
||
break;
|
||
case 0xFFF9:
|
||
label = "デモ09";
|
||
break;
|
||
case 0xFFFA:
|
||
label = "デモ0A";
|
||
break;
|
||
};
|
||
|
||
gSaveContext.skyboxTime = gSaveContext.dayTime;
|
||
GfxPrint_Printf(printer, "Stage:" GFXP_KATAKANA "%s", label);
|
||
}
|
||
|
||
void Select_DrawMenu(SelectContext* this) {
|
||
GraphicsContext* gfxCtx = this->state.gfxCtx;
|
||
GfxPrint* printer;
|
||
|
||
OPEN_DISPS(gfxCtx, "../z_select.c", 930);
|
||
|
||
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
|
||
func_80095248(gfxCtx, 0, 0, 0);
|
||
SET_FULLSCREEN_VIEWPORT(&this->view);
|
||
func_800AAA50(&this->view, 0xF);
|
||
func_80094140(gfxCtx);
|
||
|
||
printer = alloca(sizeof(GfxPrint));
|
||
GfxPrint_Init(printer);
|
||
GfxPrint_Open(printer, POLY_OPA_DISP);
|
||
Select_PrintMenu(this, printer);
|
||
Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge));
|
||
Select_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.cutsceneIndex));
|
||
POLY_OPA_DISP = GfxPrint_Close(printer);
|
||
GfxPrint_Destroy(printer);
|
||
|
||
CLOSE_DISPS(gfxCtx, "../z_select.c", 966);
|
||
}
|
||
|
||
void Select_DrawLoadingScreen(SelectContext* this) {
|
||
GraphicsContext* gfxCtx = this->state.gfxCtx;
|
||
GfxPrint* printer;
|
||
|
||
OPEN_DISPS(gfxCtx, "../z_select.c", 977);
|
||
|
||
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
|
||
func_80095248(gfxCtx, 0, 0, 0);
|
||
SET_FULLSCREEN_VIEWPORT(&this->view);
|
||
func_800AAA50(&this->view, 0xF);
|
||
func_80094140(gfxCtx);
|
||
|
||
printer = alloca(sizeof(GfxPrint));
|
||
GfxPrint_Init(printer);
|
||
GfxPrint_Open(printer, POLY_OPA_DISP);
|
||
Select_PrintLoadingMessage(this, printer);
|
||
POLY_OPA_DISP = GfxPrint_Close(printer);
|
||
GfxPrint_Destroy(printer);
|
||
|
||
CLOSE_DISPS(gfxCtx, "../z_select.c", 1006);
|
||
}
|
||
|
||
void Select_Draw(SelectContext* this) {
|
||
GraphicsContext* gfxCtx = this->state.gfxCtx;
|
||
|
||
OPEN_DISPS(gfxCtx, "../z_select.c", 1013);
|
||
|
||
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
|
||
func_80095248(gfxCtx, 0, 0, 0);
|
||
SET_FULLSCREEN_VIEWPORT(&this->view);
|
||
func_800AAA50(&this->view, 0xF);
|
||
|
||
if (!this->state.running) {
|
||
Select_DrawLoadingScreen(this);
|
||
} else {
|
||
Select_DrawMenu(this);
|
||
}
|
||
|
||
CLOSE_DISPS(gfxCtx, "../z_select.c", 1037);
|
||
}
|
||
|
||
void Select_Main(GameState* thisx) {
|
||
SelectContext* this = (SelectContext*)thisx;
|
||
|
||
Select_UpdateMenu(this);
|
||
Select_Draw(this);
|
||
}
|
||
|
||
void Select_Destroy(GameState* thisx) {
|
||
osSyncPrintf("%c", BEL);
|
||
// "view_cleanup will hang, so it won't be called"
|
||
osSyncPrintf("*** view_cleanupはハングアップするので、呼ばない ***\n");
|
||
}
|
||
|
||
void Select_Init(GameState* thisx) {
|
||
SelectContext* this = (SelectContext*)thisx;
|
||
u32 size;
|
||
s32 pad;
|
||
|
||
this->state.main = Select_Main;
|
||
this->state.destroy = Select_Destroy;
|
||
this->scenes = sScenes;
|
||
this->topDisplayedScene = 0;
|
||
this->currentScene = 0;
|
||
this->pageDownStops[0] = 0; // Hyrule Field
|
||
this->pageDownStops[1] = 19; // Temple Of Time
|
||
this->pageDownStops[2] = 37; // Treasure Chest Game
|
||
this->pageDownStops[3] = 51; // Gravekeeper's Hut
|
||
this->pageDownStops[4] = 59; // Zora Shop
|
||
this->pageDownStops[5] = 73; // Bottom of the Well
|
||
this->pageDownStops[6] = 91; // Escaping Ganon's Tower 3
|
||
this->pageDownIndex = 0;
|
||
this->opt = 0;
|
||
this->count = ARRAY_COUNT(sScenes);
|
||
View_Init(&this->view, this->state.gfxCtx);
|
||
this->view.flags = (0x08 | 0x02);
|
||
this->verticalInputAccumulator = 0;
|
||
this->verticalInput = 0;
|
||
this->timerUp = 0;
|
||
this->timerDown = 0;
|
||
this->lockUp = 0;
|
||
this->lockDown = 0;
|
||
this->unk_234 = 0;
|
||
|
||
size = (u32)_z_select_staticSegmentRomEnd - (u32)_z_select_staticSegmentRomStart;
|
||
|
||
if ((dREG(80) >= 0) && (dREG(80) < this->count)) {
|
||
this->currentScene = dREG(80);
|
||
this->topDisplayedScene = dREG(81);
|
||
this->pageDownIndex = dREG(82);
|
||
}
|
||
R_UPDATE_RATE = 1;
|
||
|
||
this->staticSegment = GameState_Alloc(&this->state, size, "../z_select.c", 1114);
|
||
DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
|
||
gSaveContext.cutsceneIndex = 0x8000;
|
||
gSaveContext.linkAge = LINK_AGE_CHILD;
|
||
}
|