..
audioMgr
…
code_800A9F30
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
code_8006C3A0
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code_8006C510
…
code_8006EA30
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
code_8007BF90
code_800FCE80 OK
2020-03-21 03:43:48 +01:00
code_800430A0
…
code_80043480
…
db_camera
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fault
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
flg_set
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
gfxprint
…
graph
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
padmgr
padmgr and related ( #71 )
2020-04-14 13:17:25 -04:00
relocation
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sched
…
speed_meter
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
sys_matrix
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
z_actor
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_bgcheck
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z_camera
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
z_collision_btltbls
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z_collision_check
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
z_construct
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z_demo
fix 3 non-matchings in z_demo.c
2020-04-06 18:38:31 -04:00
z_eff_blure
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_eff_shield_particle
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_eff_spark
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
z_eff_ss_dead
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_effect
Split z_path.c and Rename some small files and functions
2020-03-23 21:18:53 +01:00
z_effect_soft_sprite
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
z_effect_soft_sprite_old_init
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_elf_message
Merge branch 'master' into z_rcp
2020-03-31 10:02:59 +02:00
z_en_a_keep
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z_en_item00
…
z_fbdemo
Decompile sleep.c and printutils.c
2020-04-08 18:36:15 +02:00
z_fcurve_data_skelanime
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_horse
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z_jpeg
Decompile jpegutils.c ( #75 )
2020-04-16 14:08:23 -04:00
z_kaleido_scope_call
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z_kanfont
…
z_kankyo
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_lifemeter
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z_lights
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_map_exp
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_message_PAL
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_onepointdemo
Decompile z_quake.c and code_800D31A0.c
2020-03-29 03:24:39 +02:00
z_parameter
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_play
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_player_lib
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_rcp
Decompile graph.c
2020-04-04 18:12:59 +02:00
z_room
Decompile z_jpeg.c ( #70 )
2020-04-13 19:03:10 -04:00
z_sample
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_scene
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z_scene_table
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_skelanime
name more skelanime struct members, match all but 1 function, name more functions, some documentation
2020-03-31 20:19:21 -05:00
z_skin
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_skin_awb
Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
2020-03-24 11:52:12 -05:00
z_skin_matrix
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z_sram
…
z_view
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
z_vimode
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z_vismono
Decompile graph.c
2020-04-04 18:12:59 +02:00
z_vr_box
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z_vr_box_draw
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00