oot/include
Tharo afa0842de4
[iQue] Import libultra audio library files (#2433)
Note about comments in these files:
The libultra audio library was originally available to developers in
source code form, unlike most of libultra. These files are based on
these source code forms, adapted to meet the style of this project.
The comments in the files as of this commit are, apart from the style,
comments from the original SGI authors.
2025-01-21 15:21:48 -05:00
..
audio [Audio 10/10] Loose ends (#2337) 2024-12-13 19:26:36 -05:00
libc [iQue] Define EGCS macro instead of relying on `__GNUC__` (#2423) 2025-01-13 08:32:25 -05:00
libc64 [iQue] Use CPP includes in spec and update for iQue (#2399) 2025-01-11 22:44:14 -05:00
tables Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ultra64 [iQue] Import libultra audio library files (#2433) 2025-01-21 15:21:48 -05:00
alignment.h
attributes.h [iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
audiomgr.h
audiothread_cmd.h
boot.h
cic6105.h Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
color.h [headers 5] Misc small headers untangling (#2147) 2024-09-07 17:23:25 -04:00
command_macros_base.h
controller.h
face_change.h
fault.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
functions.h [iQue] Match z_kanfont (#2428) 2025-01-19 19:41:14 -05:00
gfx.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
gfx_setupdl.h [PAL N64] Match file select language selection (#2240) 2024-09-28 13:12:57 -04:00
gfxalloc.h [headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,view}.h` (#2233) 2024-09-27 14:51:00 -04:00
gfxprint.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
global.h
ichain.h
irqmgr.h
jpeg.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
kaleido_manager.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
letterbox.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
line_numbers.h [iQue] Match remaining src/boot files (#2417) 2025-01-10 18:47:55 +01:00
macro.inc
macros.h [iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424) 2025-01-14 11:55:47 -05:00
main.h [headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` symbols (#2151) 2024-09-07 16:55:06 -04:00
map.h [headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,view}.h` (#2233) 2024-09-27 14:51:00 -04:00
mempak.h
message_data_fmt.h
message_data_static.h [iQue] Match z_kanfont (#2428) 2025-01-19 19:41:14 -05:00
n64dd.h [PAL N64] Match z_message.c (#2202) 2024-09-25 17:41:08 -04:00
one_point_cutscene.h [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` (#2250) 2024-10-01 13:14:54 -04:00
padmgr.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
prerender.h
quake.h
rand.h [headers 9] Add src/libc64/ and new "z64" rand.h (#2164) 2024-09-08 17:11:41 -04:00
region.h
regs.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
romfile.h
rumble.h
sched.h [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) 2024-09-27 16:44:35 -04:00
segment_symbols.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
segmented_address.h [headers 8] Add `main.h`, `segmented_address.h`, and changes for `main.c` symbols (#2151) 2024-09-07 16:55:06 -04:00
seqcmd.h [headers 5] Misc small headers untangling (#2147) 2024-09-07 17:23:25 -04:00
sequence.h [ntsc-1.0/1.1] Match audio library (#2243) 2024-10-09 10:53:16 -04:00
sfx.h [Audio 10/10] Loose ends (#2337) 2024-12-13 19:26:36 -05:00
speedmeter.h
stack.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
stackcheck.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
sys_math.h
sys_math3d.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
sys_matrix.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
terminal.h
tha.h
thga.h
ucode_disas.h create ucode_disas.h (#2222) 2024-09-24 13:45:53 -04:00
ultra64.h [iQue] Import libultra audio library files (#2433) 2025-01-21 15:21:48 -05:00
unk.h Use debug macros even in N64-only code (#2298) 2024-11-15 13:18:05 -05:00
variables.h [iQue] Match remaining libultra/os files (#2414) 2025-01-10 18:54:02 -05:00
versions.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
z64.h [ntsc-1.0/1.1] Match audio and loose ends (#2293) 2024-11-11 17:50:56 -05:00
z64actor.h [iQue] Match z_actor (#2431) 2025-01-19 22:29:35 -05:00
z64animation.h Player: AnimMovement (#2245) 2024-10-04 13:52:03 -04:00
z64animation_legacy.h
z64audio.h [iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
z64bgcheck.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64camera.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
z64collision_check.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64curve.h
z64cutscene.h Naming cutscenes from Lon-Lon Ranch (#2359) 2024-12-13 18:28:48 -05:00
z64cutscene_commands.h More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311) 2024-12-02 16:50:58 -05:00
z64dma.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64effect.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
z64environment.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
z64frame_advance.h
z64game.h
z64game_over.h
z64horse.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
z64interface.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
z64inventory.h [headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209) 2024-09-18 15:40:59 -04:00
z64item.h Pause docs: Quest quads (#2224) 2024-09-25 22:45:19 -04:00
z64light.h Move some function declarations to `z64{interface,light,message}.h` (#2166) 2024-09-07 21:00:05 -04:00
z64map_mark.h
z64math.h
z64message.h EnHy + objects docs (#1499) 2024-10-15 05:20:46 -04:00
z64object.h [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` (#2250) 2024-10-01 13:14:54 -04:00
z64ocarina.h [headers] audio functions to z64audio.h and z64ocarina.h (#2223) 2024-09-25 10:25:49 +02:00
z64olib.h [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` (#2250) 2024-10-01 13:14:54 -04:00
z64pause.h Document `enum PauseState` game over parts (#2283) 2024-11-15 03:37:10 -05:00
z64play.h [iQue] Match z_actor (#2431) 2025-01-19 22:29:35 -05:00
z64player.h Document Player Params (#2307) 2024-12-08 14:56:01 -05:00
z64quest_hint_commands.h
z64save.h Restructure event flags in z64save.h (4/?): Haggling Townsfolk (#2395) 2025-01-17 22:23:23 -05:00
z64scene.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64sfx_source.h
z64skin.h
z64skin_matrix.h [headers] gfx_setupdl.h and z64skin_matrix.h (#2221) 2024-09-24 18:18:01 -04:00
z64skybox.h
z64sram.h [iQue] Match z_sram (#2426) 2025-01-17 06:56:22 -05:00
z64transition.h
z64transition_instances.h
z64view.h [iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424) 2025-01-14 11:55:47 -05:00
z64vis.h
z_lib.h
zelda_arena.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00