mirror of https://github.com/zeldaret/oot.git
* change raw offset to index Signed-off-by: angie <angheloalf95@gmail.com> * Rename offset to data index Signed-off-by: Anghelo <angheloalf95@gmail.com> * clean up a bit the code Signed-off-by: Anghelo <angheloalf95@gmail.com> * add --offset and --hex options Signed-off-by: Anghelo <angheloalf95@gmail.com> * add --file flag to automatically convert every gGameInfo index to a macro Signed-off-by: Anghelo <angheloalf95@gmail.com> * add --stdout flag Signed-off-by: Anghelo <angheloalf95@gmail.com> * Check if index/offset is valid Signed-off-by: Anghelo <angheloalf95@gmail.com> * Changes asked by @ethteck Signed-off-by: Anghelo <angheloalf95@gmail.com> |
||
|---|---|---|
| .. | ||
| ZAPD | ||
| asm_processor | ||
| asmsplitter | ||
| ido5.3_compiler | ||
| ido7.1_compiler | ||
| ido_recomp | ||
| overlayhelpers | ||
| .gitignore | ||
| Makefile | ||
| animfixer.py | ||
| assist.py | ||
| bootstrap_actors.py | ||
| bootstrap_fx.py | ||
| bootstrap_overlay_decomp.py | ||
| compare_actors_sizes.py | ||
| convert_chars.py | ||
| create_actor_headers.py | ||
| csdis.py | ||
| decompile_data.py | ||
| disassemble.py | ||
| elf2rom.c | ||
| elf32.c | ||
| elf32.h | ||
| find_unused_asm.sh | ||
| fix_data_stuff.py | ||
| format_s_files.py | ||
| get_actor_sizes.py | ||
| ichaindis.py | ||
| m2ctx.py | ||
| makeromfs.c | ||
| mathfixer.py | ||
| migrate-rodata.py | ||
| mkldscript.c | ||
| n64chksum.c | ||
| n64chksum.h | ||
| permuter_settings.toml | ||
| reformat_data_files.py | ||
| regconvert.py | ||
| rgba5551.py | ||
| set_o32abi_bit.py | ||
| sfxconvert.py | ||
| specprocess.py | ||
| split_out.py | ||
| split_out_overlay_funcs.py | ||
| util.c | ||
| util.h | ||
| vt_fmt.py | ||
| vtxdis.c | ||
| xmlcreate.py | ||
| yaz0.c | ||
| yaz0.h | ||
| yaz0tool.c | ||