mirror of https://github.com/zeldaret/oot.git
* Use `s32` as type instead of `StackStatus` enum type
* `bossLimbDl` -> `bossLimbDL`
* Fixup comment refering to `Actor.velocity` by struct offset
* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`
* Fixup `xyzDistToPlayerSq` comment
* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)
* Use enum names to refer to anim modes and break long lines in z64animation.h
* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`
* ichains cleanup
* Scene command ids usage cleanup
* Properly name unkXXX members as unk_XXX
* change `gSceneCmdHandlers` length in variables.h too
* Revert Unknown flags to unk0 & unk1
* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific
* `Struct_8011FAF0`: unk_00, unk_04
* Run formatter
* Do not break long lines in headers
* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"
This reverts commit
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|---|---|---|
| .. | ||
| libc | ||
| tables | ||
| ultra64 | ||
| alignment.h | ||
| alloca.h | ||
| color.h | ||
| command_macros_base.h | ||
| fault.h | ||
| fp.h | ||
| functions.h | ||
| global.h | ||
| ichain.h | ||
| irqmgr.h | ||
| macro.inc | ||
| macros.h | ||
| message_data_fmt.h | ||
| message_data_static.h | ||
| padmgr.h | ||
| regs.h | ||
| segment_symbols.h | ||
| sequence.h | ||
| sfx.h | ||
| ultra64.h | ||
| unk.h | ||
| variables.h | ||
| vt.h | ||
| z64.h | ||
| z64actor.h | ||
| z64animation.h | ||
| z64audio.h | ||
| z64bgcheck.h | ||
| z64camera.h | ||
| z64collision_check.h | ||
| z64cutscene.h | ||
| z64cutscene_commands.h | ||
| z64dma.h | ||
| z64effect.h | ||
| z64elf_message.h | ||
| z64environment.h | ||
| z64interface.h | ||
| z64item.h | ||
| z64light.h | ||
| z64map_mark.h | ||
| z64math.h | ||
| z64object.h | ||
| z64player.h | ||
| z64save.h | ||
| z64scene.h | ||
| z64skin.h | ||
| z64transition.h | ||