oot/assets/objects/gameplay_keep/directional_sign_model.h

10 lines
194 B
C

#ifndef GAMEPLAY_KEEP_DIRECTIONAL_SIGN_MODEL_H
#define GAMEPLAY_KEEP_DIRECTIONAL_SIGN_MODEL_H
#include "ultra64.h"
extern Vtx gSignDirectionalVtx[];
extern Gfx gSignDirectionalDL[88];
#endif