oot/assets/objects/gameplay_keep/eff_sparkles.h

14 lines
346 B
C

#ifndef GAMEPLAY_KEEP_EFF_SPARKLES_H
#define GAMEPLAY_KEEP_EFF_SPARKLES_H
#include "tex_len.h"
#include "ultra64.h"
extern Vtx gEffSparklesVtx[];
extern Gfx gEffSparklesDL[12];
#define gEffSparklesTex_WIDTH 16
#define gEffSparklesTex_HEIGHT 16
extern u64 gEffSparklesTex[TEX_LEN(u64, gEffSparklesTex_WIDTH, gEffSparklesTex_HEIGHT, 4)];
#endif