oot/assets/objects/gameplay_keep/flat_rot_block_model.h

10 lines
184 B
C

#ifndef GAMEPLAY_KEEP_FLAT_ROT_BLOCK_MODEL_H
#define GAMEPLAY_KEEP_FLAT_ROT_BLOCK_MODEL_H
#include "ultra64.h"
extern Vtx gFlatRotBlockVtx[];
extern Gfx gFlatRotBlockDL[22];
#endif