#ifndef GAMEPLAY_KEEP_GBUGCRAWLANIM_H
#define GAMEPLAY_KEEP_GBUGCRAWLANIM_H
#include "ultra64.h"
#include "animation.h"
extern s16 gBugCrawlFrameData[];
extern JointIndex gBugCrawlJointIndices[];
extern AnimationHeader gBugCrawlAnim;
#endif