oot/assets/objects/gameplay_keep/gFishInWaterAnim.h

11 lines
238 B
C

#ifndef GAMEPLAY_KEEP_GFISHINWATERANIM_H
#define GAMEPLAY_KEEP_GFISHINWATERANIM_H
#include "animation.h"
extern s16 gFishInWaterFrameData[];
extern JointIndex gFishInWaterJointIndices[];
extern AnimationHeader gFishInWaterAnim;
#endif