oot/assets/objects/gameplay_keep/gLargerCubeCol.h

13 lines
314 B
C

#ifndef GAMEPLAY_KEEP_GLARGERCUBECOL_H
#define GAMEPLAY_KEEP_GLARGERCUBECOL_H
#include "bgcheck.h"
extern BgCamInfo gLargerCubeBgCamList[];
extern SurfaceType gLargerCubeSurfaceTypes[];
extern CollisionPoly gLargerCubePolyList[];
extern Vec3s gLargerCubeVtxList[];
extern CollisionHeader gLargerCubeCol;
#endif