oot/assets/objects/gameplay_keep/gTallBlockCol.h

13 lines
307 B
C

#ifndef GAMEPLAY_KEEP_GTALLBLOCKCOL_H
#define GAMEPLAY_KEEP_GTALLBLOCKCOL_H
#include "bgcheck.h"
extern BgCamInfo gTallBlockBgCamList[];
extern SurfaceType gTallBlockSurfaceTypes[];
extern CollisionPoly gTallBlockPolyList[];
extern Vec3s gTallBlockVtxList[];
extern CollisionHeader gTallBlockCol;
#endif