oot/assets/objects/gameplay_keep/gWideTallBlockCol.h

13 lines
335 B
C

#ifndef GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H
#define GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H
#include "bgcheck.h"
extern BgCamInfo gWideTallBlockBgCamList[];
extern SurfaceType gWideTallBlockSurfaceTypes[];
extern CollisionPoly gWideTallBlockPolyList[];
extern Vec3s gWideTallBlockVtxList[];
extern CollisionHeader gWideTallBlockCol;
#endif