oot/assets/xml/objects/object_md.xml

135 lines
8.0 KiB
XML

<Root>
<File Name="object_md" Segment="6">
<!-- Mido Skeleton -->
<Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" LimbNone="MIDO_LIMB_NONE" LimbMax="MIDO_LIMB_MAX" EnumName="MidoLimb" Offset="0x7FB8"/>
<!-- Mido Limbs -->
<Limb Name="gMidoRootLimb" LimbType="Standard" EnumName="MIDO_LIMB_ROOT" Offset="0x7EB8"/>
<Limb Name="gMidoWaistLimb" LimbType="Standard" EnumName="MIDO_LIMB_WAIST" Offset="0x7EC4"/>
<Limb Name="gMidoLeftThighLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_THIGH" Offset="0x7ED0"/>
<Limb Name="gMidoLeftLegLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_LEG" Offset="0x7EDC"/>
<Limb Name="gMidoLeftFootLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_FOOT" Offset="0x7EE8"/>
<Limb Name="gMidoRightThighLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_THIGH" Offset="0x7EF4"/>
<Limb Name="gMidoRightLegLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_LEG" Offset="0x7F00"/>
<Limb Name="gMidoRightFootLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_FOOT" Offset="0x7F0C"/>
<Limb Name="gMidoTorsoLimb" LimbType="Standard" EnumName="MIDO_LIMB_TORSO" Offset="0x7F18"/>
<Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_UPPER_ARM" Offset="0x7F24"/>
<Limb Name="gMidoLeftForearmLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_FOREARM" Offset="0x7F30"/>
<Limb Name="gMidoLeftHandLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_HAND" Offset="0x7F3C"/>
<Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_UPPER_ARM" Offset="0x7F48"/>
<Limb Name="gMidoRightForearmLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_FOREARM" Offset="0x7F54"/>
<Limb Name="gMidoRightHandLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_HAND" Offset="0x7F60"/>
<Limb Name="gMidoHeadLimb" LimbType="Standard" EnumName="MIDO_LIMB_HEAD" Offset="0x7F6C"/>
<!-- Mido Limb Vertices -->
<Array Name="gMidoLeftHandVtx" Count="48" Offset="0x15E0">
<Vtx/>
</Array>
<Array Name="gMidoLeftForearmVtx" Count="24" Offset="0x18E0">
<Vtx/>
</Array>
<Array Name="gMidoLeftUpperArmVtx" Count="24" Offset="0x1A60">
<Vtx/>
</Array>
<Array Name="gMidoRightHandVtx" Count="48" Offset="0x1BE0">
<Vtx/>
</Array>
<Array Name="gMidoRightForearmVtx" Count="24" Offset="0x1EE0">
<Vtx/>
</Array>
<Array Name="gMidoRightUpperArmVtx" Count="24" Offset="0x2060">
<Vtx/>
</Array>
<Array Name="gMidoTorsoVtx" Count="70" Offset="0x21E0">
<Vtx/>
</Array>
<Array Name="gMidoLeftFootVtx" Count="30" Offset="0x2640">
<Vtx/>
</Array>
<Array Name="gMidoLeftLegVtx" Count="22" Offset="0x2820">
<Vtx/>
</Array>
<Array Name="gMidoLeftThighVtx" Count="33" Offset="0x2980">
<Vtx/>
</Array>
<Array Name="gMidoRightFootVtx" Count="30" Offset="0x2B90">
<Vtx/>
</Array>
<Array Name="gMidoRightLegVtx" Count="22" Offset="0x2D70">
<Vtx/>
</Array>
<Array Name="gMidoRightThighVtx" Count="33" Offset="0x2ED0">
<Vtx/>
</Array>
<Array Name="gMidoWaistVtx" Count="31" Offset="0x30E0">
<Vtx/>
</Array>
<Array Name="gMidoHeadVtx" Count="229" Offset="0x6530">
<Vtx/>
</Array>
<!-- Mido Limb DisplayLists -->
<DList Name="gMidoWaistDL" Offset="0x4218"/>
<DList Name="gMidoLeftThighDL" Offset="0x47D0"/>
<DList Name="gMidoLeftLegDL" Offset="0x4978"/>
<DList Name="gMidoLeftFootDL" Offset="0x4B10"/>
<DList Name="gMidoRightThighDL" Offset="0x4350"/>
<DList Name="gMidoRightLegDL" Offset="0x44F8"/>
<DList Name="gMidoRightFootDL" Offset="0x4698"/>
<DList Name="gMidoTorsoDL" Offset="0x32D0"/>
<DList Name="gMidoLeftUpperArmDL" Offset="0x3CA8"/>
<DList Name="gMidoLeftForearmDL" Offset="0x3DE0"/>
<DList Name="gMidoLeftHandDL" Offset="0x3F18"/>
<DList Name="gMidoRightUpperArmDL" Offset="0x3740"/>
<DList Name="gMidoRightForearmDL" Offset="0x3878"/>
<DList Name="gMidoRightHandDL" Offset="0x39B0"/>
<DList Name="gMidoHeadDL" Offset="0x7380"/>
<!-- Mido Palettes -->
<Texture Name="gMido1TLUT" Format="rgba16" Width="256" Height="1" Offset="0x02E0"/>
<Texture Name="gMido2TLUT" Format="rgba16" Width="188" Height="1" Offset="0x4C48"/>
<Texture Name="gMido3TLUT" Format="rgba16" Width="248" Height="1" Offset="0x4DC0"/>
<!-- Mido Eye Textures -->
<Texture Name="gMidoEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x4FF0" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x5930" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x5D30" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeAngryTex" Format="ci8" Width="32" Height="32" Offset="0x6130" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeLookingUpTex" Format="rgba16" Width="32" Height="32" Offset="0x520"/>
<!-- Mido DisplayList Textures -->
<Texture Name="gMidoGradientTex" Format="ci8" Width="8" Height="8" Offset="0x4E0" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_D20" Format="rgba16" Width="8" Height="8" Offset="0xD20"/>
<Texture Name="gMidoTex_DA0" Format="ci8" Width="8" Height="16" Offset="0xDA0" TlutOffset="0x02E0"/>
<Texture Name="gMidoHairCurl1Tex" Format="ci8" Width="32" Height="32" Offset="0xE20" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1220" Format="ci8" Width="8" Height="8" Offset="0x1220" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1260" Format="ci8" Width="8" Height="8" Offset="0x1260" TlutOffset="0x02E0"/>
<Texture Name="gMidoBackOfHandTex" Format="ci8" Width="8" Height="8" Offset="0x12A0" TlutOffset="0x02E0"/>
<Texture Name="gMidoClothesTex" Format="ci8" Width="8" Height="8" Offset="0x12E0" TlutOffset="0x02E0"/>
<Texture Name="gMidoUndershirtTex" Format="i8" Width="8" Height="8" Offset="0x1320"/>
<Texture Name="gMidoShoeTex" Format="ci8" Width="8" Height="8" Offset="0x1360" TlutOffset="0x02E0"/>
<Texture Name="gMidoAnkleTex" Format="ci8" Width="8" Height="8" Offset="0x13A0" TlutOffset="0x02E0"/>
<Texture Name="gMidoPantsTex" Format="rgba16" Width="16" Height="16" Offset="0x13E0"/>
<Texture Name="gMidoTex_4FB0" Format="ci8" Width="8" Height="8" Offset="0x4FB0" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_53F0" Format="ci8" Width="8" Height="8" Offset="0x53F0" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_5430" Format="ci8" Width="8" Height="8" Offset="0x5430" TlutOffset="0x4C48"/>
<Texture Name="gMidoHairCurl2Tex" Format="ci8" Width="32" Height="32" Offset="0x5470" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_5870" Format="ci8" Width="8" Height="16" Offset="0x5870" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_58F0" Format="ci8" Width="8" Height="8" Offset="0x58F0" TlutOffset="0x4C48"/>
<!-- Mido Animations -->
<Animation Name="gMidoIdleAnim" Offset="0x02C8"/>
<Animation Name="gMidoCuriousToAnnoyedAnim" Offset="0x8510"/>
<Animation Name="gMidoIdleToAnnoyedAnim" Offset="0x8738"/>
<Animation Name="gMidoCuriousAnim" Offset="0x8E84"/>
<Animation Name="gMidoIdleToSurpriseAnim" Offset="0x8FC0"/>
<Animation Name="gMidoIdleToHaltAnim" Offset="0x917C"/>
<Animation Name="gMidoIdleToWalkAnim" Offset="0x92B0"/>
<Animation Name="gMidoAnnoyedToHaltAnim" Offset="0x95BC"/>
<Animation Name="gMidoAnnoyedAnim" Offset="0x97F0"/>
<Animation Name="gMidoHaltToCuriousAnim" Offset="0x9B1C"/>
<Animation Name="gMidoHaltAnim" Offset="0x9E68"/>
<Animation Name="gMidoWalkAnim" Offset="0xA138"/>
</File>
</Root>