oot/include
engineer124 b8b983dd7f
Nature Ambience Documentation (#1063)
* Document nature ambience io data

* Document nature ambience functions

* Function headers

* Doc storing main bgm for nature/miniboss bgm

* Give temporary names to functions

* small cleanup

* add docs to clarify

* Break up nature ambience channel io data for easier reading

* Add info to where each nature ambience Id is used

* Name environmental sequence functions

* Use channel macros globally

* Add nature enum, revert env name

* Revert tough-to-name functions, use nature channel enum instead

* Fill in remaining enums from sequence 1

* PR Suggestions

* Improve macros

* remove clang-format off

* MINI_GAME_2 -> TIMED_MINI_GAME

* Revert to generic name

* Fix Spacing
2021-12-27 12:35:05 -05:00
..
libc libultra files and directories restructure (#1038) 2021-11-30 19:08:57 -05:00
tables Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
ultra64 libultra files and directories restructure (#1038) 2021-11-30 19:08:57 -05:00
alloca.h
color.h
command_macros_base.h Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
fp.h
functions.h Nature Ambience Documentation (#1063) 2021-12-27 12:35:05 -05:00
global.h
ichain.h File Select (z_file_choose) OK (#1012) 2021-11-15 22:33:44 +01:00
macro.inc
macros.h Use defines for actor flags (#873) 2021-12-05 19:11:38 -05:00
message_data_fmt.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
message_data_static.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
regs.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
segment_symbols.h Remove link_animetion related undefined sym (#1039) 2021-11-29 18:39:52 -05:00
sequence.h Nature Ambience Documentation (#1063) 2021-12-27 12:35:05 -05:00
sfx.h
ultra64.h libultra files and directories restructure (#1038) 2021-11-30 19:08:57 -05:00
unk.h
variables.h Objects4 (#1057) 2021-12-27 08:08:26 -05:00
vt.h
z64.h Doc dodongo's cavern stuff (#1019) 2021-12-10 20:21:19 -05:00
z64actor.h Use defines for actor flags (#873) 2021-12-05 19:11:38 -05:00
z64animation.h Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
z64audio.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
z64bgcheck.h
z64camera.h Document Camera Settings (#994) 2021-11-01 16:10:03 +01:00
z64collision_check.h Decomp BgHidanSekizou (#970) 2021-09-24 18:26:19 -04:00
z64cutscene.h Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993) 2021-12-02 22:04:55 +01:00
z64cutscene_commands.h Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993) 2021-12-02 22:04:55 +01:00
z64dma.h
z64effect.h
z64elf_message.h Create macros for and decompile elf_message scripts (#999) 2021-11-16 18:04:31 -05:00
z64environment.h
z64interface.h
z64item.h
z64light.h
z64map_mark.h
z64math.h Fix/cleanup/rephrase miscellaneous stuff (#983) 2021-10-02 23:17:09 -04:00
z64object.h
z64player.h
z64save.h Clean Up Sequence Structs in Scene/Save/z64 (#1051) 2021-12-03 09:49:32 -05:00
z64scene.h Cleanup more u32 being used as pointers. (#1052) 2021-12-07 14:19:13 -05:00
z64transition.h Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00