mirror of https://github.com/zeldaret/oot.git
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| ZAP2@8033e46c02 | ||
| asm_processor | ||
| asmsplitter | ||
| ido5.3_compiler | ||
| ido7.1_compiler | ||
| ido_recomp | ||
| overlayhelpers | ||
| .gitignore | ||
| Makefile | ||
| assist.py | ||
| bootstrap_actors.py | ||
| bootstrap_fx.py | ||
| bootstrap_overlay_decomp.py | ||
| convert_chars.py | ||
| create_actor_headers.py | ||
| csdis.py | ||
| decompile_data.py | ||
| disassemble.py | ||
| elf2rom.c | ||
| elf32.c | ||
| elf32.h | ||
| find_unused_asm.sh | ||
| fix_data_stuff.py | ||
| format_s_files.py | ||
| get_actor_sizes.py | ||
| ichaindis.py | ||
| m2ctx.py | ||
| makeromfs.c | ||
| migrate-rodata.py | ||
| mipsdisasm | ||
| mkldscript.c | ||
| n64chksum.c | ||
| n64chksum.h | ||
| permuter_settings.toml | ||
| reformat_data_files.py | ||
| regconvert.py | ||
| rgba5551.py | ||
| set_o32abi_bit.py | ||
| sfxconvert.py | ||
| specprocess.py | ||
| split_out.py | ||
| split_out_overlay_funcs.py | ||
| touchasset.py | ||
| util.c | ||
| util.h | ||
| vt_fmt.py | ||
| vtxdis.c | ||
| yaz0.c | ||
| yaz0.h | ||
| yaz0tool.c | ||