mirror of https://github.com/zeldaret/oot.git
* Implement a single Object Table for the enum and the segments * Implement a single Actor Table for the enum and the overlays * Implement a single Effect SS Table for the enum and the overlays * Remove initvars.h and move its content to relevant files * Update object 0 to use OBJECT_NONE and document it in the table * Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion |
||
|---|---|---|
| .. | ||
| actor_table.h | ||
| effect_ss_table.h | ||
| object_table.h | ||