oot/assets/xml/objects/object_fd.xml

147 lines
11 KiB
XML

<Root>
<File Name="object_fd" Segment="6">
<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
<Texture Name="object_fd_000438_TLUT" Format="rgba16" Width="16" Height="1" Offset="0x438"/>
<Texture Name="object_fd_000458_Tex" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438"/>
<Texture Name="object_fd_000658_Tex" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438"/>
<Texture Name="object_fd_000A58_TLUT" Format="rgba16" Width="12" Height="1" Offset="0xA58"/>
<Blob Name="object_fd_000A70_Blob" Size="0x8" Offset="0xA70"/>
<Texture Name="object_fd_000A78_Tex" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58"/>
<Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
<DList Name="object_fd_001DB0_DL" Offset="0x1DB0"/>
<DList Name="object_fd_0020A8_DL" Offset="0x20A8"/>
<DList Name="object_fd_002180_DL" Offset="0x2180"/>
<DList Name="object_fd_002358_DL" Offset="0x2358"/>
<DList Name="object_fd_002420_DL" Offset="0x2420"/>
<DList Name="object_fd_0024E8_DL" Offset="0x24E8"/>
<DList Name="object_fd_002678_DL" Offset="0x2678"/>
<DList Name="object_fd_002770_DL" Offset="0x2770"/>
<DList Name="object_fd_002850_DL" Offset="0x2850"/>
<DList Name="object_fd_002990_DL" Offset="0x2990"/>
<DList Name="object_fd_002AD0_DL" Offset="0x2AD0"/>
<DList Name="object_fd_002C10_DL" Offset="0x2C10"/>
<DList Name="object_fd_002D10_DL" Offset="0x2D10"/>
<DList Name="object_fd_002E08_DL" Offset="0x2E08"/>
<DList Name="object_fd_002EE8_DL" Offset="0x2EE8"/>
<DList Name="object_fd_003028_DL" Offset="0x3028"/>
<DList Name="object_fd_003168_DL" Offset="0x3168"/>
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
<Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
<Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
<Texture Name="object_fd_0040A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x40A8"/>
<Texture Name="object_fd_0048A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x48A8"/>
<Texture Name="object_fd_0050A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x50A8"/>
<Texture Name="object_fd_0052A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x52A8"/>
<Texture Name="object_fd_0054A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x54A8"/>
<Texture Name="object_fd_0056A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x56A8"/>
<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
<Texture Name="object_fd_005B60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5B60"/>
<Texture Name="object_fd_005D60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5D60"/>
<Texture Name="object_fd_005F60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5F60"/>
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
<DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
<DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
<DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
<DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
<DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
<DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
<DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
<DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
<DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
<DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
<DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
<DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
<DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
<DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
<DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
<Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
<Texture Name="object_fd_009208_Tex" Format="i8" Width="16" Height="16" Offset="0x9208"/>
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
<Texture Name="object_fd_009780_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9780"/>
<Texture Name="object_fd_009980_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9980"/>
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
<Texture Name="object_fd_00A050_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA050"/>
<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
<Texture Name="object_fd_00A918_Tex" Format="i8" Width="16" Height="16" Offset="0xA918"/>
<Texture Name="object_fd_00AA18_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAA18"/>
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
<Texture Name="object_fd_00B458_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB458"/>
<Texture Name="object_fd_00BC58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBC58"/>
<Texture Name="object_fd_00BE58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBE58"/>
<Texture Name="object_fd_00C058_Tex" Format="rgba16" Width="16" Height="16" Offset="0xC058"/>
<DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
<DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
<Texture Name="object_fd_00D170_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD170"/>
<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
<Texture Name="object_fd_00D438_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD438"/>
<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
<!-- Boss title card -->
<Version Pattern="ntsc-.*|gc-jp.*|gc-us.*|ique-cn">
<Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0xD700"/>
</Version>
<Version Pattern="pal-.*|gc-eu.*">
<Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
</Version>
<Limb Name="object_fd_00FF00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF00"/>
<Limb Name="object_fd_00FF0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF0C"/>
<Limb Name="object_fd_00FF18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF18"/>
<Limb Name="object_fd_00FF24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF24"/>
<Limb Name="object_fd_00FF30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF30"/>
<Limb Name="object_fd_00FF3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF3C"/>
<Limb Name="object_fd_00FF48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF48"/>
<Limb Name="object_fd_00FF54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF54"/>
<Limb Name="object_fd_00FF60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF60"/>
<Limb Name="object_fd_00FF6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF6C"/>
<Limb Name="object_fd_00FF78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF78"/>
<Limb Name="object_fd_00FF84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF84"/>
<Limb Name="object_fd_00FF90_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF90"/>
<Limb Name="object_fd_00FF9C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF9C"/>
<Limb Name="object_fd_00FFA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFA8"/>
<Limb Name="object_fd_00FFB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFB4"/>
<Limb Name="object_fd_00FFC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFC0"/>
<Limb Name="object_fd_00FFCC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFCC"/>
<LimbTable Name="gVolvagiaBodyLimbs" LimbType="Standard" Count="18"/>
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard"/>
<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset=".+0x38"/>
<Limb Name="object_fd_010080_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010080" Offset=".+0xC"/>
<Limb Name="object_fd_01008C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01008C"/>
<Limb Name="object_fd_010098_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010098"/>
<Limb Name="object_fd_0100A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100A4"/>
<Limb Name="object_fd_0100B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100B0"/>
<Limb Name="object_fd_0100BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100BC"/>
<LimbTable Name="gVolvagiaLeftArmLimbs" LimbType="Standard" Count="6"/>
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard"/>
<Animation Name="gVolvagiaRightArmEmergeAnim" Offset=".+0x3C"/>
<Limb Name="object_fd_010140_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010140" Offset=".+0xC"/>
<Limb Name="object_fd_01014C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01014C"/>
<Limb Name="object_fd_010158_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010158"/>
<Limb Name="object_fd_010164_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010164"/>
<Limb Name="object_fd_010170_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010170"/>
<Limb Name="object_fd_01017C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01017C"/>
<LimbTable Name="gVolvagiaRightArmLimbs" LimbType="Standard" Count="6"/>
<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard"/>
<Animation Name="gVolvagiaHeadEmergeAnim" Offset=".+0x3C"/>
<Limb Name="object_fd_010200_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010200" Offset=".+0xC"/>
<Limb Name="object_fd_01020C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01020C"/>
<Limb Name="object_fd_010218_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010218"/>
<Limb Name="object_fd_010224_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010224"/>
<Limb Name="object_fd_010230_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010230"/>
<Limb Name="object_fd_01023C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01023C"/>
<LimbTable Name="gVolvagiaHeadLimbs" LimbType="Standard" Count="6"/>
<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard"/>
</File>
</Root>