mirror of https://github.com/zeldaret/oot.git
24 lines
1.1 KiB
XML
24 lines
1.1 KiB
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_gi_dekupouch" Segment="6">
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<Texture Name="object_gi_dekupouch_000000_Tex" Format="i4" Width="32" Height="16" Offset="0x0"/>
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<Texture Name="gGiBulletBagWritingTex" Format="i4" Width="32" Height="32" Offset="0x100"/>
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<Array Name="gGiBulletBagVtx" Count="111" Offset="0x300">
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<Vtx/>
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</Array>
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<Array Name="gGiBulletBagStringVtx" Count="11" Offset="0x9F0">
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<Vtx/>
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</Array>
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<Array Name="gGiBulletBagWritingVtx" Count="5" Offset="0xAA0">
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<Vtx/>
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</Array>
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<DList Name="gGiBulletBagColorDL" Offset="0x0AF0"/>
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<DList Name="gGiBulletBag50ColorDL" Offset="0x0B10"/>
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<DList Name="gGiBulletBagStringColorDL" Offset="0x0B30"/>
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<DList Name="gGiBulletBag50StringColorDL" Offset="0x0B50"/>
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<DList Name="gGiBulletBagDL" Offset="0x0B70"/>
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<DList Name="gGiBulletBagStringDL" Offset="0x0F48"/>
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<DList Name="gGiBulletBagWritingDL" Offset="0x0FF0"/>
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</File>
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</Root>
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