oot/assets/xml/objects/object_im.xml

135 lines
8.5 KiB
XML

<Root>
<File Name="object_im" Segment="6">
<Animation Name="gImpaRaiseArmsAnim" Offset="0x710"/>
<Animation Name="gImpaPresentShadowMedallionAnim" Offset="0xAFC"/>
<Animation Name="gImpaThrowDekuNutAnim" Offset="0x14E4"/>
<Animation Name="gImpaIdleAnim" Offset="0x1868"/>
<Texture Name="object_im_TLUT_001880" Format="rgba16" Width="16" Height="16" Offset="0x1880"/>
<Texture Name="gImpaBrownGradientTex" Format="ci8" Width="8" Height="8" Offset="0x1A80" TlutOffset="0x1880"/>
<Texture Name="gImpaSkinAndArmGuardTex" Format="ci8" Width="16" Height="32" Offset="0x1AC0" TlutOffset="0x1880"/>
<Texture Name="gImpaElbowTex" Format="ci8" Width="16" Height="16" Offset="0x1CC0" TlutOffset="0x1880"/>
<Texture Name="gImpaShoulderPadBottomEdgeTex" Format="ci8" Width="8" Height="8" Offset="0x1DC0" TlutOffset="0x1880"/>
<Texture Name="gImpaShoulderSkinTex" Format="ci8" Width="8" Height="16" Offset="0x1E00" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateTex" Format="ci8" Width="8" Height="16" Offset="0x1E80" TlutOffset="0x1880"/>
<Texture Name="gImpaEmblemTex" Format="ci8" Width="16" Height="32" Offset="0x1F00" TlutOffset="0x1880"/>
<Texture Name="gImpaSpearEmblemTex" Format="ci8" Width="16" Height="32" Offset="0x2100" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateStrapTex" Format="ci8" Width="16" Height="16" Offset="0x2300" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateEdgeTex" Format="ci8" Width="8" Height="16" Offset="0x2400" TlutOffset="0x1880"/>
<Texture Name="gImpaNeckTex" Format="ci8" Width="32" Height="32" Offset="0x2480" TlutOffset="0x1880"/>
<Texture Name="gImpaSwordHandleTex" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
<Texture Name="gImpaPantsAndSkinTex" Format="rgba16" Width="16" Height="32" Offset="0x2980"/>
<Texture Name="gImpaBlackTex" Format="ci8" Width="8" Height="8" Offset="0x2D80" TlutOffset="0x1880"/> <!-- Used on the bottom of the leg -->
<Array Name="gImpaLeftArmVtx" Count="32" Offset="0x2DC0">
<Vtx/>
</Array>
<Array Name="gImpaLeftShoulderVtx" Count="42" Offset="0x2FC0">
<Vtx/>
</Array>
<Array Name="gImpaRightArmVtx" Count="32" Offset="0x3260">
<Vtx/>
</Array>
<Array Name="gImpaRightShoulderVtx" Count="42" Offset="0x3460">
<Vtx/>
</Array>
<Array Name="gImpaChestVtx" Count="194" Offset="0x3700">
<Vtx/>
</Array>
<Array Name="gImpaLeftLegVtx" Count="37" Offset="0x4320">
<Vtx/>
</Array>
<Array Name="gImpaLeftThighVtx" Count="45" Offset="0x4570">
<Vtx/>
</Array>
<Array Name="gImpaRightLegVtx" Count="37" Offset="0x4840">
<Vtx/>
</Array>
<Array Name="gImpaRightThighVtx" Count="45" Offset="0x4A90">
<Vtx/>
</Array>
<Array Name="gImpaTorsoVtx" Count="46" Offset="0x4D60">
<Vtx/>
</Array>
<DList Name="gImpaChestDL" Offset="0x5040"/>
<DList Name="gImpaRightShoulderDL" Offset="0x5D60"/>
<DList Name="gImpaRightArmDL" Offset="0x6048"/>
<DList Name="gImpaLeftShoulderDL" Offset="0x6200"/>
<DList Name="gImpaLeftArmDL" Offset="0x64E8"/>
<DList Name="gImpaTorsoDL" Offset="0x6720"/>
<DList Name="gImpaRightThighDL" Offset="0x6880"/>
<DList Name="gImpaRightLegDL" Offset="0x69E8"/>
<DList Name="gImpaLeftThighDL" Offset="0x6BB8"/>
<DList Name="gImpaLeftLegDL" Offset="0x6D70"/>
<Texture Name="gImpaEyesTLUT" Format="rgba16" Width="16" Height="16" Offset="0x6F40"/>
<Texture Name="object_im_TLUT_007140" Format="rgba16" Width="26" Height="4" Offset="0x7140"/>
<Texture Name="gImpaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x7210" TlutOffset="0x6F40"/>
<Texture Name="gImpaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x7D50" TlutOffset="0x6F40"/>
<Texture Name="gImpaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x8150" TlutOffset="0x6F40"/>
<Texture Name="gImpaEarTex" Format="ci8" Width="16" Height="16" Offset="0x7610" TlutOffset="0x7140"/> <!-- Also used in gImpaHandPointingDL DList -->
<Array Name="gImpaHeadUnmaskedVtx" Count="306" Offset="0x8550">
<Vtx/>
</Array>
<DList Name="gImpaHeadUnmaskedDL" Offset="0xBDC0"/>
<Texture Name="gImpaHeadGradientTex" Format="ci8" Width="8" Height="8" Offset="0x7710" TlutOffset="0x7140"/>
<Texture Name="object_im_Tex_007750" Format="rgba16" Width="8" Height="8" Offset="0x7750"/>
<Texture Name="gImpaHair2Tex" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
<Texture Name="object_im_Tex_0079D0" Format="ci8" Width="8" Height="8" Offset="0x79D0" TlutOffset="0x7140"/>
<Texture Name="gImpaShoulderPadTopTex" Format="rgba16" Width="8" Height="16" Offset="0x7A10"/>
<Texture Name="object_im_Tex_007B10" Format="ci8" Width="8" Height="8" Offset="0x7B10" TlutOffset="0x7140"/>
<Texture Name="object_im_Tex_007B50" Format="ci8" Width="16" Height="16" Offset="0x7B50" TlutOffset="0x7140"/>
<Texture Name="gImpaFingers2Tex" Format="ci8" Width="16" Height="16" Offset="0x7C50" TlutOffset="0x7140"/> <!-- Used in the gImpaHandPointingDL DList -->
<Array Name="gImpaHeadMaskedVtx" Count="258" Offset="0x9870">
<Vtx/>
</Array>
<Array Name="gImpaLeftFootVtx" Count="33" Offset="0xA890">
<Vtx/>
</Array>
<Array Name="gImpaLeftHandVtx" Count="70" Offset="0xAAA0">
<Vtx/>
</Array>
<Array Name="gImpaRightFootVtx" Count="33" Offset="0xAF00">
<Vtx/>
</Array>
<Array Name="gImpaRightHandVtx" Count="70" Offset="0xB110">
<Vtx/>
</Array>
<Array Name="gImpaHandPointingVtx" Count="133" Offset="0xB570">
<Vtx/>
</Array>
<DList Name="gImpaHeadMaskedDL" Offset="0xD0D8"/>
<DList Name="gImpaLeftFootDL" Offset="0xDDB8"/>
<DList Name="gImpaLeftHandDL" Offset="0xE0F0"/>
<DList Name="gImpaRightFootDL" Offset="0xE5D0"/>
<DList Name="gImpaRightHandDL" Offset="0xE908"/>
<DList Name="gImpaHandPointingDL" Offset="0xEDE8"/>
<Limb Name="gImpaRootLimb" LimbType="Standard" EnumName="IMPA_LIMB_ROOT" Offset="0xF688"/>
<Limb Name="gImpaTorsoLimb" LimbType="Standard" EnumName="IMPA_LIMB_TORSO" Offset="0xF694"/>
<Limb Name="gImpaLeftThighLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_THIGH" Offset="0xF6A0"/>
<Limb Name="gImpaLeftLegLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_LEG" Offset="0xF6AC"/>
<Limb Name="gImpaLeftFootLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_FOOT" Offset="0xF6B8"/>
<Limb Name="gImpaRightThighLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_THIGH" Offset="0xF6C4"/>
<Limb Name="gImpaRightLegLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_LEG" Offset="0xF6D0"/>
<Limb Name="gImpaRightFootLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_FOOT" Offset="0xF6DC"/>
<Limb Name="gImpaChestLimb" LimbType="Standard" EnumName="IMPA_LIMB_CHEST" Offset="0xF6E8"/>
<Limb Name="gImpaLeftShoulderLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_SHOULDER" Offset="0xF6F4"/>
<Limb Name="gImpaLeftArmLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_ARM" Offset="0xF700"/>
<Limb Name="gImpaLeftHandLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_HAND" Offset="0xF70C"/>
<Limb Name="gImpaRightShoulderLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_SHOULDER" Offset="0xF718"/>
<Limb Name="gImpaRightArmLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_ARM" Offset="0xF724"/>
<Limb Name="gImpaRightHandLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_HAND" Offset="0xF730"/>
<Limb Name="gImpaHeadLimb" LimbType="Standard" EnumName="IMPA_LIMB_HEAD" Offset="0xF73C"/>
<Skeleton Name="gImpaSkel" Type="Flex" LimbType="Standard" LimbNone="IMPA_LIMB_NONE" LimbMax="IMPA_LIMB_MAX" EnumName="ImpaLimb" Offset="0xF788"/>
<Animation Name="object_im_Anim_00FB10" Offset="0xFB10"/>
<Animation Name="object_im_Anim_0101C8" Offset="0x101C8"/>
<Animation Name="gImpaStartWhistlingAnim" Offset="0x10EE0"/>
<Animation Name="gImpaWhistlingAnim" Offset="0x1182C"/>
<Animation Name="gImpaPrepareSealGanonAnim" Offset="0x11C08"/>
<Animation Name="gImpaSealGanonAnim" Offset="0x12218"/>
</File>
</Root>