oot/src
Dragorn421 ccae1f7387
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
* Split z64.h more

* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)

* fix z64object.h

* fix z64state.h

* fix (probably only partially) z64play.h

* fix fix speedmeter.h :)

* revert making a play header (sadge), add/split transition & transition_instances

* move stuff to cutscene, interface

* Move `TransitionCircle%` enums to `z64transition_instances.h`

* z64state.h -> z64game.h with a "this is not final" comment

* forward declare GraphicsContext in z64game.h instead of including the header file for it

* don't comment on where the forward declarations are from

reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway
2023-08-15 12:21:19 -04:00
..
audio Reorganize Audio Files & Name Remaining Audio Files (#1494) 2023-07-06 17:55:10 -04:00
boot More documentation for `z_std_dma.c` (#1415) 2022-11-16 21:57:02 -05:00
buffers
code Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
dmadata
elf_message Update item names (#1376) 2022-11-16 13:23:27 -05:00
gcc_fix
libultra Reorganize Audio Files & Name Remaining Audio Files (#1494) 2023-07-06 17:55:10 -04:00
makerom
overlays Document z_lib Sfx Functions (#1470) 2023-08-15 01:44:20 -04:00