oot/assets/xml/objects/object_bdoor.xml

32 lines
1.9 KiB
XML

<Root>
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<!-- One of the Boss Door Textures -->
<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<!-- Boss Door, Lock, and Chain -->
<Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
<Array Name="gBossDoorLockVtx" Count="40" Offset="0x1180">
<Vtx/>
</Array>
<DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
<Array Name="gBossDoorChainVtx" Count="4" Offset="0x14F0">
<Vtx/>
</Array>
<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
<!-- The rest of the Boss Door Textures -->
<Texture Name="gBossDoorSpiritTex" OutName="boss_door_spirit" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" OutName="boss_door_forest" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" OutName="boss_door_fire" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" OutName="boss_door_shadow" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" OutName="boss_door_water" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
<Texture Name="gBossDoorDefaultTex" OutName="boss_door_unused" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File>
</Root>