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* Magic docs WIP * More docs, first round finished * Better docs * More renaming * Simpler name * Another small adjustment * rm if(1) * Better names again after in-game testing * Change comments * change comment * Big rename based on all the suggestions * Small touch-up * More PR Suggestions * RESTORE_IDLE -> RESET * More docs * Capitalization * PR suggestions * Make declaration consistent * Health_ChangeBy (amount) * PR Suggestions * Missed one * More PR Suggestions * Change comment * Add another clarity comment * Discord discussions on `magicFillTarget` * Comments * grammar * More comment clarity * Another bad comment * PR suggestions, improved comments * One more comment * one more thing * bar -> meter |
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| .. | ||
| libc | ||
| tables | ||
| ultra64 | ||
| alignment.h | ||
| alloca.h | ||
| boot.h | ||
| color.h | ||
| command_macros_base.h | ||
| fault.h | ||
| fp.h | ||
| functions.h | ||
| global.h | ||
| ichain.h | ||
| irqmgr.h | ||
| macro.inc | ||
| macros.h | ||
| message_data_fmt.h | ||
| message_data_static.h | ||
| padmgr.h | ||
| regs.h | ||
| segment_symbols.h | ||
| sequence.h | ||
| sfx.h | ||
| ultra64.h | ||
| unk.h | ||
| variables.h | ||
| vt.h | ||
| z64.h | ||
| z64actor.h | ||
| z64animation.h | ||
| z64audio.h | ||
| z64bgcheck.h | ||
| z64camera.h | ||
| z64collision_check.h | ||
| z64curve.h | ||
| z64cutscene.h | ||
| z64cutscene_commands.h | ||
| z64dma.h | ||
| z64effect.h | ||
| z64elf_message.h | ||
| z64environment.h | ||
| z64interface.h | ||
| z64item.h | ||
| z64light.h | ||
| z64map_mark.h | ||
| z64math.h | ||
| z64object.h | ||
| z64ocarina.h | ||
| z64player.h | ||
| z64save.h | ||
| z64scene.h | ||
| z64skin.h | ||
| z64transition.h | ||